On Nov 9, 2010, at 2:41 PM, Michael Hanna wrote:
> Yes, -setFrame:display:animate would do the job but I think it'd be neat to
> have finer control over the duration.
If you subclass NSWindow and override -animationResizeTime:, you can make the
duration take any time you want.
Nick Zitzmann
Yes, -setFrame:display:animate would do the job but I think it'd be neat to
have finer control over the duration.
I would like to make a bunch of borderless windows that each contain a cloud
graphic. So they would "float by" at different rates across the screen.
I guess this sortof a silly idea n
On Tue, 9 Nov 2010 13:57:51 -0500, Michael Hanna said:
>Is this even possible? It appears from the documentation that you can only
>apply an NSViewAnimation to an NSWindow. I'd like to apply a
>CABasicAnimation to animate a window's movement. Any suggestions?
I don't think there's anything more t
On Nov 9, 2010, at 11:57 AM, Michael Hanna wrote:
> Is this even possible? It appears from the documentation that you can only
> apply an NSViewAnimation to an NSWindow. I'd like to apply a
> CABasicAnimation to animate a window's movement. Any suggestions?
Is there some reason why the -setFrame
Is this even possible? It appears from the documentation that you can only
apply an NSViewAnimation to an NSWindow. I'd like to apply a
CABasicAnimation to animate a window's movement. Any suggestions?
Michael
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