No need to release an image created using the imageNamed.
Dragos
On Sun, Jul 26, 2009 at 4:00 AM, Agha Khan wrote:
> HI:
> I have an image which works fine.
> UIImage *img = [UIImage imageNamed:@"background.png"];
> [img drawAtPoint:CGPointMake(0,0)];
> [img release];
>
> Now suppose I want to
On Jul 26, 2009, at 1:00 AM, Agha Khan wrote:
HI:
I have an image which works fine.
UIImage *img = [UIImage imageNamed:@"background.png"];
[img drawAtPoint:CGPointMake(0,0)];
[img release];
Now suppose I want to rotate that image at 90 degree. Is there an
easy way to accomplish this task?
On 2009 Jul 26, at 01:00, Agha Khan wrote:
Now suppose I want to rotate that image at 90 degree. Is there an
easy way to accomplish this task?
Easy, yes. (Just copy Steve Christensen's code ... it works)
http://www.cocoabuilder.com/archive/message/cocoa/2009/3/1/231362
Here's the header
HI:
I have an image which works fine.
UIImage *img = [UIImage imageNamed:@"background.png"];
[img drawAtPoint:CGPointMake(0,0)];
[img release];
Now suppose I want to rotate that image at 90 degree. Is there an easy
way to accomplish this task?
Best regards
Agha
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