[COOT] Coot for OSX 10.6

2011-10-31 Thread Phil Evans
As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that right? At least his recent stand-alone builds don't seem to work with 10.6 Is there an up-to-date(ish) Coot build for 10.6? I hesitate to build it myself and I dislike Fink Phil

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Francis E Reyes
Hi Phil I have 0.7-pre-1-3633 (in a .deb format). Let me know if this interests you. F On Oct 31, 2011, at 6:11 AM, Phil Evans wrote: > As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that > right? At least his recent stand-alone builds don't seem to work with 10.6 > > I

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread William G. Scott
Hi Phil: I haven't been able to compile coot since 11 September, due to a change in the code. I've got a 10.6.8 version of that too, but nothing newer I am afraid. Sorry. Bill On Oct 31, 2011, at 5:11 AM, Phil Evans wrote: > As I understand it, Bill Scott now only builds Coot for OSX 10.7:

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Paul Emsley
On 31/10/11 09:35, William G. Scott wrote: I haven't been able to compile coot since 11 September, due to a change in the code. I've got a 10.6.8 version of that too, but nothing newer I am afraid. I think that this is a python bug. When I get back (in a few days) I will have another bash

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Ben Eisenbraun
Hi Francis, > I have 0.7-pre-1-3633 (in a .deb format). Let me know if this interests > you. I'm not sure I understand; what would Phil do with that? Wouldn't he still need to install Fink to get the dpkg tools and then build the armload of dependencies in order to install the Coot deb? Am I mi

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Ben Eisenbraun
On Mon, Oct 31, 2011 at 10:51:21AM -0400, Paul Emsley wrote: > When I get back (in a few days) I will have another bash at compiling on > Mac myself. When do we get the build-it-gtk2-darwin-x11-simple script? I imagine we'll see that before the build-it-gtk2-darwin-aqua-complex script. :-) -b

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Francis E Reyes
> Am I missing something? Yes, alot.. (as I was too!). Off list I learned that Phil has fink installed. In this case (if his fink installation was up to date) he could install the .deb and rely on fink to install all the necessary updates (either build or binary, depending on the exact depend

[COOT] Multiple sessions of Coot on Mac

2011-10-31 Thread Yang, Jie
Hi, I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions on Mac? I can have several Coot session running on PC, it is easy to compare rather than loading all the maps and models into on session. thanks a lot in advance. Jieyang

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread William Scott
Hi Phil: I apologize for not having put it on line. It is now here: http://sage.ucsc.edu/xtal/coot/coot-0.7-pre-1-628-10.6.tgz Bill On Oct 31, 2011, at 6:36 AM, Phil Evans wrote: > Where is the latest 10.6version? > > On 31 Oct 2011, at 13:35, William G. Scott wrote: > >> Hi Phil: >> >>

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Paul Emsley
On 31/10/11 11:22, Ben Eisenbraun wrote: On Mon, Oct 31, 2011 at 10:51:21AM -0400, Paul Emsley wrote: When I get back (in a few days) I will have another bash at compiling on Mac myself. When do we get the build-it-gtk2-darwin-x11-simple script? I imagine we'll see that before the build-it-gtk

Re: [COOT] Multiple sessions of Coot on Mac

2011-10-31 Thread Paul Emsley
On 31/10/11 13:05, Yang, Jie wrote: Hi, I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions on Mac? Yes, I think so. If you don't want the output files stepping on each other, then you could start the coots in different directories. Or use the --no-guano option