As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that
right? At least his recent stand-alone builds don't seem to work with 10.6
Is there an up-to-date(ish) Coot build for 10.6? I hesitate to build it myself
and I dislike Fink
Phil
Hi Phil
I have 0.7-pre-1-3633 (in a .deb format). Let me know if this interests you.
F
On Oct 31, 2011, at 6:11 AM, Phil Evans wrote:
> As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that
> right? At least his recent stand-alone builds don't seem to work with 10.6
>
> I
Hi Phil:
I haven't been able to compile coot since 11 September, due to a change in the
code.
I've got a 10.6.8 version of that too, but nothing newer I am afraid.
Sorry.
Bill
On Oct 31, 2011, at 5:11 AM, Phil Evans wrote:
> As I understand it, Bill Scott now only builds Coot for OSX 10.7:
On 31/10/11 09:35, William G. Scott wrote:
I haven't been able to compile coot since 11 September, due to a change in the
code.
I've got a 10.6.8 version of that too, but nothing newer I am afraid.
I think that this is a python bug.
When I get back (in a few days) I will have another bash
Hi Francis,
> I have 0.7-pre-1-3633 (in a .deb format). Let me know if this interests
> you.
I'm not sure I understand; what would Phil do with that? Wouldn't he still
need to install Fink to get the dpkg tools and then build the armload of
dependencies in order to install the Coot deb?
Am I mi
On Mon, Oct 31, 2011 at 10:51:21AM -0400, Paul Emsley wrote:
> When I get back (in a few days) I will have another bash at compiling on
> Mac myself.
When do we get the build-it-gtk2-darwin-x11-simple script?
I imagine we'll see that before the build-it-gtk2-darwin-aqua-complex
script.
:-)
-b
> Am I missing something?
Yes, alot.. (as I was too!).
Off list I learned that Phil has fink installed. In this case (if his fink
installation was up to date) he could install the .deb and rely on fink to
install all the necessary updates (either build or binary, depending on the
exact depend
Hi,
I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions
on Mac? I can have several Coot session running on PC, it is easy to compare
rather than loading all the maps and models into on session.
thanks a lot in advance.
Jieyang
Hi Phil:
I apologize for not having put it on line. It is now here:
http://sage.ucsc.edu/xtal/coot/coot-0.7-pre-1-628-10.6.tgz
Bill
On Oct 31, 2011, at 6:36 AM, Phil Evans wrote:
> Where is the latest 10.6version?
>
> On 31 Oct 2011, at 13:35, William G. Scott wrote:
>
>> Hi Phil:
>>
>>
On 31/10/11 11:22, Ben Eisenbraun wrote:
On Mon, Oct 31, 2011 at 10:51:21AM -0400, Paul Emsley wrote:
When I get back (in a few days) I will have another bash at compiling on
Mac myself.
When do we get the build-it-gtk2-darwin-x11-simple script?
I imagine we'll see that before the build-it-gtk
On 31/10/11 13:05, Yang, Jie wrote:
Hi,
I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions
on Mac?
Yes, I think so.
If you don't want the output files stepping on each other, then you
could start the coots in different directories. Or use the --no-guano
option
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