The regional coins shouldn't be made of valuable
materials such as gold then. Copper would be better.
--- Lalo Martins [EMAIL PROTECTED] wrote:
And so says Miguel Ghobangieno on 01/01/06 01:50...
The regional currencies should be paper money
rather
then coins.
I don't think paper money
the coin money will still exist, right?
--- Brendan Lally [EMAIL PROTECTED] wrote:
On 12/31/05, Mark Wedel [EMAIL PROTECTED] wrote:
Not until relative recent history did paper
money really become popular. That
said, if currency is changed, I'd suggest unique
graphics (that are clearly
On 12/31/05, Miguel Ghobangieno [EMAIL PROTECTED] wrote:
While regional currencies exchange values could change
depending on factors that are not in the game yet the
silver, plat, gold, jade, and amberonium coins should
keep their absolute value forever.
Actually, something I think might be
If we are to do this it should be in addition to the
current (blank) coins.
--- Brendan Lally [EMAIL PROTECTED] wrote:
On 12/31/05, Miguel Ghobangieno
[EMAIL PROTECTED] wrote:
While regional currencies exchange values could
change
depending on factors that are not in the game yet
the
On 12/31/05, Mark Wedel [EMAIL PROTECTED] wrote:
Not until relative recent history did paper money really become popular.
That
said, if currency is changed, I'd suggest unique graphics (that are clearly
distinguishable) are probably desired - having bunches of coins in my
inventory
that
Lalo Martins wrote:
Local currencies
=
As a note, while having local currencies add flavors, I'm not really sure if
it is worth the complication/confusion it is likely to cause. This will likely
be somewhat related to how many regions we have. But one can certainly see a
And so says Miguel Ghobangieno on 26/12/05 23:20...
For the map aspect I don't think the scorn bank change
with amber and jade coin converter tables should be
added to CVS.
Ok, maybe not Scorn since it's a starter city, but I'd like to see
plat-jade in low-medium-level places such as Darcap
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