Hi Pablo,
> Hi, i believe the version in b2cs server has these,
Thanks a lot for that, I will check it out!
Patrick
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I see, if you name the uv set in blender it will make the buffers with the
same name, thanks.
Here is an example for it if anyone wants to use the method, just name the
normal map's UV set "other" and use the following
http://fadedearth.infinityanalog.com/project_tools/specular2uv.rar
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caspar wrote:
> Yes, I had CrystalSpaceRoot value set as per manual.
> Just got the latest revisions and error messages change slightly.
> Celstart continues to fail with error message that it could not load
> plugin 'cel.physicallayer'. And as before hovertest, celtst & walktut
> all run whe
Generally, it is a good idea to use matching CS and CEL. Simplest is to
upgrade to the head of the CS and CEL trunks from SVN.
-- ES
Tim Shannon wrote:
> Thanks, just one more question. Should I grab the svn for CEL as well?
> Will there be any dependency issues if I don't?
>
> thanks for y
Hi, i believe the version in b2cs server has these,
http://b2cs.delcorp.org/index.php/Debian_Packages
it is very dated though (nothing for feisty or gutsy), new packages are
in development and will hopefully soon (1-2 weeks) be ready.
still, you can use the sources for the deb files to roll your
infinity escribió:
> What script did Genjix use to export the second UV?
>
not sure genjix used it, but b2cs can export a second (and more) uv set.
(as of svn version)
greetings
Pablo
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Thanks, just one more question. Should I grab the svn for CEL as well?
Will there be any dependency issues if I don't?
thanks for your help,
Eric Sunshine wrote:
> This problem should be resolved by r28306 and r28307 in the SVN trunk.
>
> http://trac.crystalspace3d.org/trac/CS/changeset/28306
Hi nev7n,
On Dec 19, 2007 8:41 PM, nev7n <[EMAIL PROTECTED]> wrote:
> Hi Patrick,
> this is the code I use to change cegui layouts:
> winMgr->destroyAllWindows();
>
> // Load layout and set as root
> cegui->GetSystemPtr()->setGUISheet(winMgr->loadWindowLayout(
> "menu.layout"));
Thanks for
Hi Patrick,
this is the code I use to change cegui layouts:
winMgr->destroyAllWindows();
// Load layout and set as root
cegui->GetSystemPtr()->setGUISheet(winMgr->loadWindowLayout(
"menu.layout"));
Hope that helps.
nev7n.
Patrick Ye wrote:
> Hi guys,
>
> I have a question about using the