These are the OSX equivalents to the existing Linux64 static analysis
builds. They show up as S jobs under OSX debug in TBPL/TreeHerder.
They will help us catch static analysis errors in OSX specific code.
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Sorry for reviving this. Since I've been doing a lot of investigation into our
testing framework I recalled that a time dilation pref would be very nice to
have. I've opened a bug to track this here:
https://bugzilla.mozilla.org/show_bug.cgi?id=1121667
Please duplicate it if a previously filed
From now on, the only supported build mode is unified compilation. I
am planning to follow-up with removing support for the
--disable-unified-compilation configure option altogether in bug 1121000.
This puts an end to the issue of burning non-unified builders when pushing.
The Web APIs documentation meeting is Friday at 10 AM Pacific Time (see
http://bit.ly/APIdocsMDN for your time zone). Everyone's welcome to attend; if
you're interested in ensuring that all Web APIs are properly documented, we'd
love your input.
We have an agenda, as well as details on how to
On 01/14/2015 11:26 AM, Ehsan Akhgari wrote:
From now on, the only supported build mode is unified compilation. I
am planning to follow-up with removing support for the
--disable-unified-compilation configure option altogether in bug 1121000.
I commented in the bug, but I guess this is
On Wed, Jan 14, 2015 at 4:29 AM, Mike de Boer mdeb...@mozilla.com wrote:
On 13 Jan 2015, at 21:52, Jeff Muizelaar jmuizel...@mozilla.com wrote:
On Tue, Jan 13, 2015 at 10:56 AM, Mike de Boer mdeb...@mozilla.com
wrote:
2. Optionally bypass the browser compositor when a WebGL context is
Nathan Froyd wrote:
Use the second cd command so mach is invoked from the correct directory.
Absolute path to mach doesn't work?
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Warning: May contain traces of nuts.
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On Wed, Jan 14, 2015 at 5:36 PM, Vincent Scheib sch...@google.com wrote:
I've only a snippet of context, but the flash link looks like the concept
CSS cursor: url(), random demo.
Apologies, you can find the full thread starting with this email:
Artillery.com asked for features in
http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html
They are related to Pointer Lock and notes were added here
https://www.w3.org/wiki/Webapps/PointerLockFeatures
Specifically a concept Pointer Clip was distilled for restricting the
system
On 14 Jan 2015, at 18:21, Vincent Scheib sch...@google.com wrote:
Artillery.com asked for features in
http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html
http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0473.html
They are related to Pointer Lock and
On 13 Jan 2015, at 21:28, Till Schneidereit t...@tillschneidereit.net wrote:
On Tue, Jan 13, 2015 at 8:24 PM, Luke Wagner lwag...@mozilla.com wrote:
Do you know what they actually mean when they use the term hardware
pointer?
I believe what he's referring to is the type of
On Wed, Jan 14, 2015 at 10:18 AM, Mike de Boer mdeb...@mozilla.com wrote:
Yes, this is what I meant! I found a pretty good description of this feature
over at
http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html.
Anne, is this a feature that would be eligible to become a
On 13 Jan 2015, at 21:52, Jeff Muizelaar jmuizel...@mozilla.com wrote:
On Tue, Jan 13, 2015 at 10:56 AM, Mike de Boer mdeb...@mozilla.com
mailto:mdeb...@mozilla.com wrote:
2. Optionally bypass the browser compositor when a WebGL context is in
fullscreen mode. In this mode, WebGL
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