Hello,
As some of you may recall, I released my first real game/project
written in D back in May
(https://forum.dlang.org/thread/zuftzvxusvgwqmsnt...@forum.dlang.org), which at the time was known as "Untitled Shooter Game". I'm happy to announce that the project now has an official name, the
On Thursday, 11 August 2022 at 11:06:43 UTC, wjoe wrote:
I imagined you could allocate internal buffers for
encoding/decoding on the stack but your reply suggests
otherwise.
Yes.
For example, the QOI-10b codec needs an pallete of 256 16-bit
RGBA, that's 2 kb. Is that portable? There is
On Tuesday, 9 August 2022 at 22:02:37 UTC, Guillaume Piolat wrote:
On Monday, 8 August 2022 at 16:07:54 UTC, wjoe wrote:
your lib would not just be @nogc but @no_allocation.
All image decoders in gamut need to malloc more than just for
pixel data.
Even STB allocates for format conversion,