While I technically finished the 0.2 version of my graphics
engine which has a reasonable speed at low internal resolutions
and with only a couple of sprites, but it still gets bottlenecked
a lot. First I'll throw out the "top-down determination
algorhythm" as it requires constant memory paging
Am Wed, 08 Apr 2015 17:01:43 +
schrieb "ZILtoid1991" :
> While I technically finished the 0.2 version of my graphics
> engine which has a reasonable speed at low internal resolutions
> and with only a couple of sprites, but it still gets bottlenecked
> a lot. First I'll throw out the "top-d