On Thursday, July 26, 2012 21:49:35 Andrej Mitrovic wrote:
> On 7/26/12, Jacob Carlborg wrote:
> > void seed () (UIntType value = default_seed)
> >
> > Less typing as well.
>
> Yep. It's funny how this works at all. I mean a template with no
> template parameters is somehow still a template. :)
On 7/26/12, Jacob Carlborg wrote:
> void seed () (UIntType value = default_seed)
>
> Less typing as well.
Yep. It's funny how this works at all. I mean a template with no
template parameters is somehow still a template. :)
On 2012-07-26 19:57, Simen Kjaeraas wrote:
2) Is there a "correct" workaround?
Exactly what you did. Though, for brevity, you would write this:
void seed(T : UIntType)(T value = default_seed)
Since a template function is actually not wanted this would be the
correct workaround:
void seed
On Thursday, 26 July 2012 at 18:21:18 UTC, Ali Çehreli wrote:
Search for "specialization" in the following resources:
Oh... "Specialization".
What with D's ability to conditionally implement, I had
completely forgotten about specialization. So that's how it's
done in D. Cool.
Thanks a lot.
On Thu, 26 Jul 2012 20:14:10 +0200, monarch_dodra
wrote:
On Thursday, 26 July 2012 at 17:57:31 UTC, Simen Kjaeraas wrote:
On Thu, 26 Jul 2012 19:18:21 +0200, monarch_dodra
wrote:
2) Is there a "correct" workaround?
Exactly what you did. Though, for brevity, you would write this:
void s
On 07/26/2012 11:14 AM, monarch_dodra wrote:
On Thursday, 26 July 2012 at 17:57:31 UTC, Simen Kjaeraas wrote:
On Thu, 26 Jul 2012 19:18:21 +0200, monarch_dodra
wrote:
2) Is there a "correct" workaround?
Exactly what you did. Though, for brevity, you would write this:
void seed(T : UIntType)
On Thursday, 26 July 2012 at 17:57:31 UTC, Simen Kjaeraas wrote:
On Thu, 26 Jul 2012 19:18:21 +0200, monarch_dodra
wrote:
2) Is there a "correct" workaround?
Exactly what you did. Though, for brevity, you would write this:
void seed(T : UIntType)(T value = default_seed)
Thanks
I haven't s
On Thu, 26 Jul 2012 19:18:21 +0200, monarch_dodra
wrote:
So here are my two questions:
1) Is what I was originally trying to do actually illegal, or is it some
sort of compiler limitation? TDPL implies this should work perfectly
fine...
Compiler limitation. It's supposed to work.
2)
I was trying to write a PRNG, and I wanted to give it two seed
methods. The first is to seed from a unique UIntType, and the
other is to seed from an entire range of seeds. Like so:
void seed(UIntType value = default_seed)
{...}
void seed(Range)(Range range)
if (isInputRange!Range)