https://bugs.freedesktop.org/show_bug.cgi?id=92806
Timothy Arceri changed:
What|Removed |Added
Assignee|dri-devel@lists.freedesktop |t_arc...@yahoo.com.au
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #15 from Marek Olšák ---
If you have OpenGL 4.3 (LLVM 3.9 needed), UE4 should no longer compile shaders
on demand or not do that so often.
--
You are receiving this mail because:
You are the assignee for the bug.
-- ne
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #14 from Nicolai Hähnle ---
You need at least LLVM 3.8 (and Mesa re-built to link against it) to benefit
from the existing shader improvements. A full shader cache is still missing
--
You are receiving this mail because:
You are th
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #13 from famo ---
Can someon explain when (where) the updates land?
Because I can't see any improvement here:
Kernel: 4.5.7-1-CHAKRA x86_64 (64 bit)
Graphics: Card: Advanced Micro Devices [AMD/ATI] Bonaire XTX [Radeon R7 260X]
Disp
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #12 from Marek Olšák ---
(In reply to bellamorte42 from comment #11)
> Update
> Huge improvement with the shader cache (Great job Marek), but the issue is
> still present and detrimental. The first 10 seconds of the game is
> unpla
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #11 from bellamorte42 at gmail.com ---
Update
Huge improvement with the shader cache (Great job Marek), but the issue is
still present and detrimental. The first 10 seconds of the game is unplayable,
and <1 second freezes (usually whe
https://bugs.freedesktop.org/show_bug.cgi?id=92806
famo changed:
What|Removed |Added
CC||richard.llom at gmail.com
URL|
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #10 from Michel Dänzer ---
Bug reports are normally only resolved when the problem is fixed.
--
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was s
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #9 from bellamorte42 at gmail.com ---
Thaanks for the info. Should I close this or wait for the problem to be
resolved?
--
You are receiving this mail because:
You are the assignee for the bug.
-- next part -
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #8 from Michel Dänzer ---
A num-compilations spike without a num-shaders-created spike means the shader
compile was triggered by the driver, either because UT4 used the GLSL shader
for the first time or because UT4 changed some OpenG
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #7 from bellamorte42 at gmail.com ---
Are num compilations the same as shader compilations? Also iirc I had the same
issue on my 6950 system so it might not be radeonsi specific.
--
You are receiving this mail because:
You are the a
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #6 from Michel Dänzer ---
Meanwhile, make sure you're not using a debugging build of LLVM.
--
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scr
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #5 from Michel Dänzer ---
So it looks like the freezes are due to delayed shader compilations in the
radeonsi driver (and to a lesser extent in the Mesa state tracker). Marek
Olšák
has been working on improving this (which is prob
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #4 from bellamorte42 at gmail.com ---
As an additional note, the num compilations spikes were only 2-6 during these
freezes. Also apitrace didn't show any errors during this time.
--
You are receiving this mail because:
You are the
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #3 from bellamorte42 at gmail.com ---
Num compilations showed spikes corresponding to the feezes. Sometimes it was
accompanied by a spike in shader compilation, but not the majority.
--
You are receiving this mail because:
You are t
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #2 from Michel Dänzer ---
Please set the environment variable
GALLIUM_HUD=num-compilations,num-shaders-created,buffer-wait-time,num-bytes-moved,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage
for running the game and let us know wh
https://bugs.freedesktop.org/show_bug.cgi?id=92806
--- Comment #1 from Ernst Sjöstrand ---
I guess apitrace could find out what's going on... ?
--
You are receiving this mail because:
You are the assignee for the bug.
-- next part --
An HTML attachment was scrubbed...
U
https://bugs.freedesktop.org/show_bug.cgi?id=92806
Bug ID: 92806
Summary: 1 second freezes during new effects UT4
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: m
18 matches
Mail list logo