From: Ville Syrj?l?
Take fb->offset[0] into account when calculating the linear and tile x/y
offsets.
For non-tiled surfaces fb->offset[0] is simply added to the linear
byte offset.
For tiled surfaces treat fb->offsets[0] as a byte offset into the
linearized view of the surface. So we end up co
From: Ville Syrjälä
Take fb->offset[0] into account when calculating the linear and tile x/y
offsets.
For non-tiled surfaces fb->offset[0] is simply added to the linear
byte offset.
For tiled surfaces treat fb->offsets[0] as a byte offset into the
linearized view of the surface. So we end up co