On Thu, 23 Sep 2004 16:50:26 +0100, Alan Cox <[EMAIL PROTECTED]> wrote:
> Should do. There is a corner case of SMP with only one CPU having SSE
> but thats already broken in Mesa and many other packages.
Not to sound ignorant, but isn't that a bug in the
mobo/bios/chipset/processors? That shouldn
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--- Additional Comments From [EMAIL PROTECTED] 2004-09-24 19:54 ---
Maybe you'r
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--- Additional Comments From [EMAIL PROTECTED] 2004-09-24 18:31 ---
The texture
Eric Anholt wrote:
Same thing as for r200, but for r100. Effects are even better,
according to ipers. Anyone want to do some testing before I commit?
It breaks the textures for me under quake3 with a radeon 7000. Maybe
that's the culprit for the texture problems on r200, too.
Stephane
Hello, it looks like that someone was able to
use dri on AMD64 (with 64bits) on a G400
(http://www.x86-64.org/lists/discuss/msg05271.html)
I tried with kernel 2.6.7 and 2.6.9-rc2-mm1 (also copying exactly
the .config), i tried with Xfree 4.4, Xorg 6.8.1 and dri-trunk,
and i tried also disabling/e
On Fri, 24 Sep 2004 11:37:41 -0400 (EDT), Vladimir Dergachev
<[EMAIL PROTECTED]> wrote:
> Could you let me know what is "printk drawing" ? Just curious :)
http://lkml.org/lkml/2004/8/2/111
--
Jon Smirl
[EMAIL PROTECTED]
---
This SF.Net
On Thu, 23 Sep 2004, Jon Smirl wrote:
I've just about got DRM to the point where I can add mode setting to
it and integrate printk drawing. With that and superbuffers mesa solo
will have it's main features implemented.
Hi Jon,
Could you let me know what is "printk drawing" ? Just curious :)
http://bugme.osdl.org/show_bug.cgi?id=2628
[EMAIL PROTECTED] changed:
What|Removed |Added
Kernel Version|2.6.6-rc3-mm1 |2.6.9-rc2-bk5
--- Additional Comments F
Nicolai Haehnle wrote:
Hi,
apparently I'm the first to use a full software fallback for glClear(), as I
ran into a few problems that the attached patch should fix:
- spantmp.h doesn't check for NULL masks
- add a WriteMonoDepthSpan function to the swrast to driver interface
- use this function to
I've noticed in nwn with S3tc is bad, are these problems s3tc specific or
are they happening in normal apps?
I should have some time over the weekend to look agin
Dave.
On Fri, 24 Sep 2004, Ronny V. Vindenes wrote:
> fre, 24,.09.2004 kl. 14.06 +0200, skrev Dieter Nützel:
>
> >
> > Latest D
fre, 24,.09.2004 kl. 14.06 +0200, skrev Dieter NÃtzel:
>
> Latest DRI and DRM CVS.
>
> Yesterday's DRI CVS was fine (textures).
I see this too, but not only in ut2k3/4 - I see it in several programs,
but often it doesn't happen immediately e.g. neverball is fine untill I
enter the option screen
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Summary: missing textures in some games on r200
Product: Mesa
quake3-smp is OK
drmCommandWrite: -22
drmRadeonCmdBuffer: -22 (exiting)
Seems to be fixed.
Latest DRI and DRM CVS.
Yesterday's DRI CVS was fine (textures).
DRM reset works.
See attached patch.
More to come, I'm in hurry.
-Dieter
diff -ru drm.orig/linux/drm_drv.h drm/linux/drm_drv.h
--- drm.
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