();}
From: jessejiang0...@outlook.com
To: ffmpeg-devel@ffmpeg.org
Date: Fri, 21 Nov 2014 03:51:12 +
Subject: Re: [FFmpeg-devel] WinRT API support patch
Hi All,
I did some research, rand() is pseudo random. CryptGenRandom is the
system-wide seed, but it cannot be used in Windows RT.
I try
On 20 November 2014 08:34:54 CET, Jesse Jiang jessejiang0...@outlook.com
wrote:
Add WinRT API supports
At least 2 fairly major issues:
1) using rand() basically never is correct. Use the appropriate
CryptographicBuffer function (yes, that means you need some C++ code
Date: Thu, 20 Nov 2014 09:18:30 +0100
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
On 20 November 2014 08:34:54 CET, Jesse Jiang jessejiang0...@outlook.com
wrote:
Add WinRT API supports
At least 2 fairly major issues:
1) using
of it. If we use WinRT api to instead of these apis, it will cause
more bugs.
Best regards,Jesse
From: reimar.doeffin...@gmx.de
Date: Thu, 20 Nov 2014 09:18:30 +0100
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
On 20 November 2014 08:34:54 CET
On 20 Nov, Jesse Jiang wrote :
Add WinRT API supports
This patch is wrong on almost every level.
rand() is wrong.
modifying configure because your headers are broken is wrong too.
doing an API rewrapper in FFmpeg is the wrong place, look at
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
On 20 Nov, Jesse Jiang wrote :
Add WinRT API supports
This patch is wrong on almost every level.
rand() is wrong.
modifying configure because your headers are broken
library with our Apps.
I know the mingw is a correct way, but how could it works with MSVC?
Date: Thu, 20 Nov 2014 09:53:27 +0100
From: j...@videolan.org
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
On 20 Nov, Jesse Jiang wrote :
Add WinRT API supports
Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg?
Date: Thu, 20 Nov 2014 12:17:10 +0100
From: j...@videolan.org
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
1. libgcc is not big
2. MSVC 2013 has correctly defined headers to solve
On Fri, Nov 21, 2014 at 01:43:29AM +, Jesse Jiang wrote:
Do you mean that we can use rand() instead of CryptGenRandom in ffmpeg?
rand() is completely wrong
its not even doing the correct operation
rand() is pseudo random
the code requires a strong (and non pseudo) random value
[...]
--
is there any way to instead of srand(time(0)); rand(); ? How about c++11
random or Mersenne twister Algorithmic
Best regards,Jesse
Date: Fri, 21 Nov 2014 02:49:59 +0100
From: michae...@gmx.at
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] WinRT API support patch
On Fri, Nov 21, 2014 at 01:43:29AM
))return seed;
if (read_random(seed, /dev/random) == sizeof(seed))return seed;
return get_generic_seed();}
From: jessejiang0...@outlook.com
To: ffmpeg-devel@ffmpeg.org
Date: Fri, 21 Nov 2014 03:51:12 +
Subject: Re: [FFmpeg-devel] WinRT API support patch
Hi All,
I did
Add WinRT API supports
0001-Add-WindowsRT-support.patch
Description: Binary data
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