@Henrik
One possible solution for the script problem is to take the frame
that the MC which has that script in it
and extend that MCs frame to the same length as how long it would
take to execute.
Even if there is only one frame inside that MC.
The export reads the main timeline and if you ha
On 10/23/10 11:34 AM, Henrik Andersson wrote:
The built in exporter is crap and doesn't deal with actionscript. You
might get better luck with a 3rdparty solution.
I don't think that's true. But it will only export a move as long as
your main timeline - the solution is usually to make a second f
Hi Natalia,
Sure, its simple. Go to file menu, select export, select QuickTime in
the drop-down menu,
navigate to the folder you want to save everything to,
hit save, a dialog box will pop up, on it there should be a
"QuickTime Settings" button - select it,
Once you have gotten this far, now
Use VB, and embed the control,
have the control load your swf,
have your swf load the data.
Did it years ago and it worked fine.
On 10/22/2010 11:47 AM, Lehr, Theodore wrote:
I want to do it dynamically... the data in the movieclips will be changing
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Thank you for your advice. But I did not understand what you mean:
Export a MOV file using the "Animation" Codec with the highest
settings first.
I can not export move file from Flash. I said this function does not
work. How did you do export from Flash with best and largest
settings?
2010/10/24
Hello flashcoders,
short video about Object Builder language in RASE:
http://johnlindquist.com/2010/10/23/what-is-realaxy/
--
Ivan Dembicki
http://realaxy.com
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Karl DeSaulniers skriver:
Oh and any Movieclips you have that play content inside them,
move their content to a new layer on the main timeline.
Unless you need them to be scripted. Like perhaps it's a particle
effect. Or even worse, a virtual camera.
_
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