Anthony Pace skriver:
trace(Number('1992.2'));
//why does it output 1992.3
//I am assuming I am missing something pretty obvious
First it is parsed to binary floating point, losing accuracy and then it
is output as decimal form again, losing accuracy again.
__
@Q 1:
You don't use the ToggleButton class to create the instances in that way,
the class handles the properties and methods.
And in your main (document) class or on the timeline in AS you set:
private var toggleButton1:ToggleButton = new ToggleButton();
private var toggleButton2:ToggleButton = n
Right-Click object in Library,
Click Linkage
Select Export for Actionscript
Set the ToggleButton as Base class file
Groeten,
Cor van Dooren
www.codobyte.com
--
"There are only 10 types of people in the world:
Those who understand
On 15/12/2010 23:53, spyder spyders wrote:
I am trying to write a ToggleButton Class.I can get it to work as a
document class and as as3 on timeline. But how to I use it as a symbol class?
Q. "I am guessing that the 'this' is pointing to the symbol or _mc I
attach the class to?"
No
to prevent anyone answering on this thread:
after toying with it again, and reading the docs + wikipedia I figured
out that I can only trust a result of 15 digits or less, unless I have
the string be returned instead of the number.
n 12/18/2010 8:34 PM, Anthony Pace wrote:
function floatSumV
Thanks for the response. Right as you were posting, I was posting my
own message of how I read up on the spec, and saw the same thing.
From what I have read, as you can't actually have the int portion be 9
999 999 999 999 999, because its limit is 9,007,199,254,740,992 , you
can really only t
Oh well, after reading a couple of articles, I think I have confirmed my
suspicion; for, as I thought, it just comes down to there being too many
digits, and the floating point implementation doing some hidden
weirdness. It really sucks that you can really only expect about 15
digits of true a
You're getting to the limits of the precision of a Number.
In ActionScript 3, the Number type is stored in binary, in 64-bit
double-precision IEEE floating point format:
http://en.wikipedia.org/wiki/Binary64
It uses 52 bits for the mantissa (fractional part) which gives it an effective
pre
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