Ktu skriver:
> "But what can you do when you have exhausted your options to edit the
> content? You only got the quality setting left to use." - maybe then
> you've got to re-evaluate what you are doing or use the quality settings.
>
> " How do you decide on the thresholds? Can you successfully pr
"But what can you do when you have exhausted your options to edit the
content? You only got the quality setting left to use." - maybe then you've
got to re-evaluate what you are doing or use the quality settings.
" How do you decide on the thresholds? Can you successfully predict when it
is worth
You bring up a lot of valid points, but you fail to focus on the main
concern here, how to deal with the graphics being the most heavy part.
Please keep in mind that I am trying to focus on how to deal with
animations that can't be simplified much. I am looking for a generic
solution to the is
I don't have personal experience with this problem, but I did come up with
some questions and ideas that might further your search.
First off, it sounds like to me the requirement is to have a seamless
playback of animations. No jitter, frameskips, or lag times. You are right,
its quite the compl
I have been thinking a lot about the problem of optimizing animation
playback. I know that some people here are unfamiliar with working with
real animations and have been doing applications instead. Please
consider this aimed at real animations like in movies and games.
While the best solution
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