f.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
Califano
Sent: zondag 1 maart 2009 17:27
To: Flash Coders List
Subject: Re: [Flashcoders] InputTextField issue
True, but it think the user will have to click somewhere in the swf anyway
to begin interacting with it, because when th
lashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cor
> Sent: zondag 1 maart 2009 16:26
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] InputTextField issue
>
> Juan,
>
> Thanks,
>
> I had made the exact same this workaround but with MOUSE_MOVE:
>
This one has bitten me many times, so that's why I remember it!
Anyway, it would make more sense to start with 0, since almost everything
else (arrays, string indexes) is 0 based.
Cheers
Juan Pablo Califano
2009/3/1, Gerry :
>
> This is true. I started with 0 which is incorrect, I've been worki
maart 2009 16:26
To: 'Flash Coders List'
Subject: RE: [Flashcoders] InputTextField issue
Juan,
Thanks,
I had made the exact same this workaround but with MOUSE_MOVE:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved);
function mouseMoved (e:MouseEv
Juan,
Thanks,
I had made the exact same this workaround but with MOUSE_MOVE:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoved);
function mouseMoved (e:MouseEvent) :void{
stage.focus = inputTextField;
stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseM
This is true. I started with 0 which is incorrect, I've been working
with Arrays this week so a 0 index slipped in there.
-Gerry
On Mar 1, 2009, at 7:53 AM, Juan Pablo Califano wrote:
Hi,
I'm almost certain that tabIndex is 1-based not 0-based, so it
should be:
txtName.tabIndex = 1;
txt
figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo
> Califano
> Sent: zondag 1 maart 2009 13:53
> To: Flash Coders List
> Subject: Re: [Flashcoders] InputTextField issue
>
> Hi,
>
> I'm almost certain that tabIndex is 1-based not 0-base
2009 13:53
To: Flash Coders List
Subject: Re: [Flashcoders] InputTextField issue
Hi,
I'm almost certain that tabIndex is 1-based not 0-based, so it should be:
txtName.tabIndex = 1;
txtEmail.tabIndex = 2;
txtAddress.tabIndex = 3;
txtCity.tabIndex = 4;
Also, Cor, when testing inside the IDE
Hi,
I'm almost certain that tabIndex is 1-based not 0-based, so it should be:
txtName.tabIndex = 1;
txtEmail.tabIndex = 2;
txtAddress.tabIndex = 3;
txtCity.tabIndex = 4;
Also, Cor, when testing inside the IDE, you should check "disable keyboard
shortchuts" in the control menu; otherwise, the IDE
aterdag 28 februari 2009 20:08
To: 'Flash Coders List'
Subject: RE: [Flashcoders] InputTextField issue
Cor,
A recent thread on the Flexcoders list had this to say:
(see below)
What the heck, give it a try.
Regards,
-Keith
http://keithreinfeld.home.comcast.net
--- In flexcod...@y
Cor,
A recent thread on the Flexcoders list had this to say:
(see below)
What the heck, give it a try.
Regards,
-Keith
http://keithreinfeld.home.comcast.net
--- In flexcod...@yahoogroups.com, "huu...@..." wrote:
>
> This *is* possible.
>
> In your html-template directory, locate the in
yfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: zaterdag 28 februari 2009 15:03
To: Flash Coders List
Subject: Re: [Flashcoders] InputTextField issue
You can look up focus (stage.focus = txtName; ), that will allow you
to set which textfield h
You can look up focus (stage.focus = txtName; ), that will allow you
to set which textfield has focus and for tabbing use
tabIndex like this.
txtName.tabIndex = 0;
txtEmail.tabIndex = 1;
txtAddress.tabIndex = 2;
txtCity.tabIndex = 3;
-Gerry
On Feb 28, 2009, at 3:19 AM, Cor wrote:
Hi Keith,
Hi Keith,
I think I have put it wrong in my question.
When running in the IDE is discards several, like: q,e,r,t, but the w is
accepted.
When I run in in html it accepts nothing.
But in both cases when I first click the textfield the give it the focus it
works as expected.
So my problem really
y 27, 2009 4:46 AM
> To: 'Flash Coders List'
> Subject: [Flashcoders] InputTextField issue
>
> Hi List,
>
> I have this class wich put an inputtextfield on stage.
> But it does not accept all keypresses?
>
> Any ideas how to do this right?
>
Hi List,
I have this class wich put an inputtextfield on stage.
But it does not accept all keypresses?
Any ideas how to do this right?
TIA
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
public class KeyboardEventTextInput extends
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