have you tried defining your listening function before your loadText
function ? Had similar problems when defining the event handlers after the
load() call. Also you could use LoadVars to test the existence of the file
firsthand.
import mx.utils.Delegate;
var fileExists:Boolean = false;
var test
I've seen issues where a download fails (connection is cut off after
it started) where onLoadInit is called instead of onLoadError. To
detect this I simply check the bytesLoaded versus bytesTotal on the
movie clip I was loading it into.
It's possible you're hitting the same situation (file doesn
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