IMHO, the player and the hosting browser get really unpredictable once you get
past 500MB or so. Hopefully you’ll be able to stay below that and your app
will be stable.
On 2/23/10 9:08 AM, "Aaron Hardy" wrote:
Thanks Alex for the follow-up. Your questions prompted me to dig into the
Thanks Alex for the follow-up. Your questions prompted me to dig into the
memory load more and it looks like we had some bad memory issues.
Specifically, when the user selects a bunch of photos, we load those images
in using file.load() and then generate small thumbnails from the loaded
data. The
How much process memory is the browser using when you run into trouble?
How many images have you loaded?
How many of those images are still around?
On 2/22/10 4:48 PM, "Aaron Hardy" wrote:
And yet another update. Sorry for the large number of emails. It looks like
the more and more I
And yet another update. Sorry for the large number of emails. It looks
like the more and more I use the application and add stress to the Flash
Player the smaller the image must be in order to avoid the 0 dimensions
issue. In other words, if the Flash Player doesn't have much stress I can
load a
I've gathered additional information. It appears that it's due to bitmaps
that are over the supported size (16,777,215 pixels). While the bitmaps
load in fine when the Flash Player isn't under much stress, the width/height
choke when there is stress. Again, it isn't consistent, but that seems to
It's not any particular photo or set of photos. Sometimes we can run the
app and load the photos just fine then the next day we'll attempt to load
the same files and the width/height will return 0. It seems that once the
issue starts to occur that any time we try to upload any photo within that
s
Is there a particular file that gives you trouble or wil it load successfully
at some other point?
On 2/22/10 10:06 AM, "Aaron Hardy" wrote:
Flexers,
We have an app that allows a user to upload images. When the user selects an
image, we load the bitmap from the hard drive and create a
Flexers,
We have an app that allows a user to upload images. When the user selects
an image, we load the bitmap from the hard drive and create a thumbnail from
it. However, every once in a while the bitmap will return 0 for both width
and height which causes issues later on. That vast majority
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