Jim Wilson wrote:
http://www.spiderbark.com/fgfs/citation_instruments.png
It turns out these are in fact contained in a single 3D model for the entire
aircraft, so it has nothing to do with 2D. Apparently the problem is in the
models. ...
FWIW I'd like to suggest that it is a good idea
Harald JOHNSEN wrote:
Jim Wilson wrote:
http://www.spiderbark.com/fgfs/citation_instruments.png
It turns out these are in fact contained in a single 3D model for the
entire aircraft, so it has nothing to do with 2D. Apparently the
problem is in the models. ...
FWIW I'd like to suggest
From: Harald JOHNSEN
snip
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
_selector(new ssgSelector),
_scene(new ssgRoot),
_nearplane(0.01f),
_farplane(1000.0f)
{
}
Jim, if you can compile FG, can you try with a near plane of 0.03 and/or
a far plane of 250.0
Doh! Let me try this again...I missed a big chunk of the 2nd sentence in the
last message. Hopefully this will make more sense:
Ok, there really is a problem with the model. The distance between the
instrument face surface on the clock (and other instruments in the Citation II
cockpit)
and
From: Jim Wilson
From: Harald JOHNSEN
snip
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
_selector(new ssgSelector),
_scene(new ssgRoot),
_nearplane(0.01f),
_farplane(1000.0f)
{
}
Jim, if you can compile FG, can you try with a near plane of
Just thought I'd mention a couple things.
1) Some of the aircraft panel instruments display z-fighting even at the
higher depth buffer setting...
# grep Depth XFree86.0.log
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
(--) Depth 24 pixmap format is 32 bpp
...and I'm wondering if there's
Jim Wilson wrote:
2) Raindeer in the santa model should be spelled reindeer. It might be a
common misspelling but it is still a misspelling ;-)
Ehr Alright, but only because it's you who mentioned it.
I could have called it rendier instead as it's called in Dutch, but I
chose to call it
Jim Wilson wrote:
Just thought I'd mention a couple things.
1) Some of the aircraft panel instruments display z-fighting even at the
higher depth buffer setting...
# grep Depth XFree86.0.log
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
(--) Depth 24 pixmap format is 32 bpp
...and I'm
From: Harald JOHNSEN
Jim Wilson wrote:
Just thought I'd mention a couple things.
1) Some of the aircraft panel instruments display z-fighting even at the
higher depth buffer setting...
# grep Depth XFree86.0.log
(**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32
(--) Depth 24