Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Norman Vine
David Luff writes: >> > A couple of points I noticed are that when sliding the mouse sideways > across the menubar at the top, the original submenu is not replaced by the > next ones, I believe that this is a dsign decision in PLIB It is related to being able to keep focus on a slider or a dial

Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Norman Vine
David Megginson writes: > > David Luff writes: > > > A couple of points I noticed are that when sliding the mouse sideways > > across the menubar at the top, the original submenu is not replaced by the > > next ones, and pressing escape when a dialog with a cancel box is displayed > > still br

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Luff
On 1/19/03 at 7:51 PM David Megginson wrote: >It may have to do with whether or not the dialog is modal. I'll have >to experiment a bit. > >Did the old dialogs close when you pressed ESC? No, the old behaviour was just the same, it was something I never got round to mentioning... Cheers - Dave

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
David Luff writes: > A couple of points I noticed are that when sliding the mouse sideways > across the menubar at the top, the original submenu is not replaced by the > next ones, and pressing escape when a dialog with a cancel box is displayed > still brings up the exit sim dialog instead of

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Luff
On 1/19/03 at 7:01 PM David Megginson wrote: >Michael Basler writes: > > > Could we draw the menu line over the full width, independent of > > resolution? This is common for nearly all programs on all > > platforms I know. > >Right now we're using the higher-level PUI menubar widget, so we have >

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
Michael Basler writes: > Could we draw the menu line over the full width, independent of > resolution? This is common for nearly all programs on all > platforms I know. Right now we're using the higher-level PUI menubar widget, so we have to take what we get. To change its appearance, we'd h

Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
Curtis L. Olson writes: > > How would people feel about going opaque? > > What about 90% opaque? Just enough to say, "yeah, we're cool" but for > all practical purposes, they are opaque ... (?) Sounds like a good compromise. All the best, David -- David Megginson, [EMAIL PROTECTED], h

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David, After getting recent CVS updates the menu crash is gone for me too. Great Work you guys! Regards, Michael -- Michael Basler, Jena, Germany [EMAIL PROTECTED] http://www.geocities.com/pmb.geo/ ___ Flightgear-devel

RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David, > The translucent dialogs we've been using look very spiffy, but it > turns out that they're not all that practical once you start using > things like pop-up menus in combo boxes. Take a look at the clouds > dialog in the latest CVS (FlightGear and base package) to see why. > > How would p

Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Curtis L. Olson
David Megginson writes: > The translucent dialogs we've been using look very spiffy, but it > turns out that they're not all that practical once you start using > things like pop-up menus in combo boxes. Take a look at the clouds > dialog in the latest CVS (FlightGear and base package) to see why.

Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Luff
On 1/19/03 at 6:06 PM David Megginson wrote: >The translucent dialogs we've been using look very spiffy, but it >turns out that they're not all that practical once you start using >things like pop-up menus in combo boxes. Take a look at the clouds >dialog in the latest CVS (FlightGear and base pa

Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Curtis L. Olson
David Megginson writes: > The translucent dialogs we've been using look very spiffy, but it > turns out that they're not all that practical once you start using > things like pop-up menus in combo boxes. Take a look at the clouds > dialog in the latest CVS (FlightGear and base package) to see why.

[Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
The translucent dialogs we've been using look very spiffy, but it turns out that they're not all that practical once you start using things like pop-up menus in combo boxes. Take a look at the clouds dialog in the latest CVS (FlightGear and base package) to see why. How would people feel about go