[Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote: Probably I've got this wrong, but isn't the c-172 our most refined/realistic flightmodel? My impression of yasim, from using it for the p51d, but not as an aero engineer, is that getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic form

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base

2005-01-20 Thread Martin Spott
"Curtis L. Olson" wrote: > 1. Documentation (getting started manual) really needs to be made current. Indeed, I spend too much time lingering around with portability stuff or other sorts of distraction lately. I'll go on and move the focus, Martin. -- Unix _IS_ user friendly - it's just select

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Matthew Law
* Curtis L. Olson <[EMAIL PROTECTED]> [2005-01-20 15:30]: > 4. We need to do some work on the fgrun front end to make it more user > friendly. Frederic and Bernie (and others?) have done a *lot* of great, > difficult, and tedious work on this tool to bring it to where it is, but > there are sti

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Oliver C.
Personally i think it is too early for a 1.0 release. Here are some points why: 1. The gear problem, Jon Berndt allready mentioned it. On the ground the planes just don't feel good. 2. An in game GUI for every user (not only Windows users) is missing. This is IMHO a big must for a 1.0 productio