Re: [Flightgear-devel] Random Buildings improvements - phase 1

2012-04-28 Thread Stuart Buchanan
On Sat, Apr 28, 2012 at 9:28 PM, James Turner wrote: > One thing I did notice - you're creating a state set for each bin, based on > texture. I think you want to globally cache those by texture (all the other > parameters are fixed anyway, right?), so that OSG can see that all the > prim-sets in

Re: [Flightgear-devel] Random Buildings improvements - phase 1

2012-04-28 Thread James Turner
On 28 Apr 2012, at 20:10, Stuart Buchanan wrote: > 3) I've reduce the number of Drawables generated by reducing the quad > tree depth from 3 to 2, and reducing the number of LoD leaf nodes from > 10 to 4. James Turner - I'd be very interested if this change improves > your framerates. Sadly no (

Re: [Flightgear-devel] Random Buildings

2012-04-28 Thread Gijs de Rooy
> Heiko wrote: > With todays GIT it seems to me that the buttons in all dialogs are much > smaller > than before- optical illusion, or does someone else noticed it? I've noticed the same on every dialog, except advanced weather... Gijs

[Flightgear-devel] Random Buildings improvements - phase 1

2012-04-28 Thread Stuart Buchanan
Hi All, I've made a couple of updates to the random buildings to address some of the feedback received so far. 1) As suggested by Thorsten R. I've changed the placement algorithm from random to a grid-like arrangement. This should allow faster scenery generation, as it allows me to reduce the bu

Re: [Flightgear-devel] (no subject)

2012-04-28 Thread Alan Teeder
DO NOT OPEN CONTAINS VIRUS Probably not a good idea to repost URLs like this ;-( Alan -Original Message- From: Gene Buckle Sent: Saturday, April 28, 2012 1:22 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] (no subject) On Sat, 28 Apr 2012, Pierre Mueller wrote

Re: [Flightgear-devel] (no subject)

2012-04-28 Thread Gene Buckle
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[Flightgear-devel] (no subject)

2012-04-28 Thread Pierre Mueller
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Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-28 Thread Chris Forbes
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Re: [Flightgear-devel] using property values as indexes for other property references in a animation XML file.

2012-04-28 Thread Frederic Bouvier
Scott, > I searched and can't find anything to do this, but just wanted to > make sure it doesn't exist. > > I have a property /instruments/b/index let's say it has a int value > of 1 In my animation XML file I need to access an array, with the above > property being used as the index. > > somet

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-28 Thread Vivian Meazza
Chris > > It would be interesting to use skeletal animation to get rid of some of the > batch spam with complex multipart models. It wouldn't even necessarily > require reworking the model data -- we could initially do the merge and bone > attachment when a model is loaded. > > What are the anim