Heiko Schulz wrote:
In Theory you could use Blender and manipulate the terrain:
http://users.tkk.fi/~lapelto2/fgfs/import_btg_v7.py
http://users.tkk.fi/~lapelto2/fgfs/export_btg.py
Sure, this approach is tempting, because you're getting nice return
pretty soon. But on the other hand it
Hey everyone,
I've just finished compiling custom Rio de Janeiro scenery. It is beautiful and
I didn't mess up airport elevations this time :)
It should be available on my website soon,
http://www.stattosoftware.com/flightgear
However Sugarloaf Mountain just does not exist in the scenery.
Is
On Thu, 7 Apr 2011 11:30:11 -0700 (PDT), J. wrote in message
168414.30115...@web33103.mail.mud.yahoo.com:
Hey everyone,
I've just finished compiling custom Rio de Janeiro scenery. It is
beautiful and I didn't mess up airport elevations this time :)
It should be available on my website
However Sugarloaf Mountain just does not exist in the
scenery.
Is there a way to hand-create elevation points for use in
TerraGear or are we just out of luck?
In Theory you could use Blender and manipulate the terrain:
http://users.tkk.fi/~lapelto2/fgfs/import_btg_v7.py
Hi,
I have mirrored all stable FGFS downloads from your website:
London:
http://flightgear.mxchange.org/statto/London_Landmass.zip
Washington DC:
http://flightgear.mxchange.org/statto/Terrain.zip
Rio De Janeiro:
http://flightgear.mxchange.org/statto/w050s30.zip
Regards,
Roland
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