Quoting David Henningsson :
j...@resonance.org skrev:
I just committed libsndfile support for the fast file renderer and
aufile driver.
I had a quick look at the code and I think that it looks good.
The new command line switches are:
It was probably the best way to solve the problem, but I
Well, another way of dealing with this would be to set a minimum
duration that notes could sound at. I'm not sure the numbers that are
used "under the hood", but say, for example, a note duration of 0, 1 or
2 would always play as 2. I think we need to prevent the scenario where
a note with a
I had a brief look over TiMidity++ code. The license is GPL and
therefore not compatible with FluidSynth, so its just for reference..
I have up until now not really looked much at TiMidity++. It looks
really powerful and seems to emulate tons of different synthesizer
modules and what not
S. Christian Collins skrev:
> Josh,
>
> Thanks for explaining the true nature of the problem--I misunderstood.
> I would like to propose the following for the percussion track:
>
>* A note-off event received before the attack phase is completed
> would be delayed until completion of the
Josh,
Thanks for explaining the true nature of the problem--I misunderstood.
I would like to propose the following for the percussion track:
* A note-off event received before the attack phase is completed
would be delayed until completion of the attack phase, unless the
attack p
j...@resonance.org skrev:
> I just committed libsndfile support for the fast file renderer and
> aufile driver.
I had a quick look at the code and I think that it looks good.
> The new command line switches are:
It was probably the best way to solve the problem, but I'm afraid we'll
run out of
In a recent case, a user sent me a MIDI file that had 4 to 5ms
duration percussion notes. A lot of this is snare notes. I tested it
with your GeneralUser GS and most of the percussion track is missing,
because of the short duration notes. We've had this complaint a lot.
I know that just
S. Christian Collins skrev:
> My 2 cents: I'm pretty sure the Creative synths don't ignore note-off,
> and I don't think it's necessary, because this should be taken care of
> in the SoundFont design, IMO. In the SoundFont's percussion bank, the
> release phase of each sample allows the drum to be
My 2 cents: I'm pretty sure the Creative synths don't ignore note-off,
and I don't think it's necessary, because this should be taken care of
in the SoundFont design, IMO. In the SoundFont's percussion bank, the
release phase of each sample allows the drum to be sustained even when
the note is
I think the short note duration ticket should be fixed before 1.1.0 is
released (I seem to remember David suggesting this too?). I just
found a PDF file called GM Guidelines Version 2.
http://www.midi.org/techspecs/gmguide2.pdf
On page 20, there is a section on response to Note-off on Chann
On 10/03/2009 04:47 PM, j...@resonance.org wrote:
> Glad you figured it out. Out of curiosity, will you be making your
> Python binding available?
Certainly. It's on my github at
http://github.com/MostAwesomeDude/pyfluidsynth right now. I will be
adding more extensions in order to make it easier
Glad you figured it out. Out of curiosity, will you be making your
Python binding available?
Cheers!
Josh
Quoting Corbin Simpson :
On 10/03/2009 03:38 AM, Louis B. wrote:
I think you have hit the same problem that I hit when I integrating to
fluidsynth (regarding the no sound anyway) .You
Hello Corbin,
Python binding for FluidSynth? Sounds interesting :)
I'm not real familiar with the sequencer in FluidSynth, but I'll try
and help. What does your code look like for creating the sequencer
object? Some things were changed since the last release, to allow for
system timer o
On 10/03/2009 03:38 AM, Louis B. wrote:
> I think you have hit the same problem that I hit when I integrating to
> fluidsynth (regarding the no sound anyway) .You need to send a
> programme change event before you hear any sound.
>
> this is what I do as workaround in my initialisation routines b
I just committed libsndfile support for the fast file renderer and
aufile driver. I decided to just add individual options for file
type, audio format and endian byte order. These have corresponding
settings audio.file.type/format/endian for use with the fluid_aufile.c
driver.
Some exam
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