John
From: Florian Klämpfl
To: FPC developers' list
Sent: Tue, August 16, 2011 2:46:06 PM
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 12:24, schrieb John Clymer:
> Sorry, missed the second set of questions
>
> I was able to get the stellaris part setup
Am 16.08.2011 12:16, schrieb John Clymer:
> Stellaris ALWAYS has the Code starting at $:.
>
> STM32's do something odd where the FLASH starts at $0800:, and the
> memory between $: and $07FF: is mappable to either the FLASH
> or the built-in boot loader. (Which throws a ki
Am 16.08.2011 12:16, schrieb John Clymer:
> Stellaris ALWAYS has the Code starting at $:.
>
> STM32's do something odd where the FLASH starts at $0800:, and the
> memory between $: and $07FF: is mappable to either the FLASH
> or the built-in boot loader. (Which throws a ki
Am 16.08.2011 12:24, schrieb John Clymer:
> Sorry, missed the second set of questions
>
> I was able to get the stellaris part setup in t_embed.pas and
> cpuinfo.pas, then I got build errors when I build an executable - it was
> missing the Controller's startup file - these are in rtl\embedded
>
> From: Florian Klämpfl
> To: FPC developers' list
> Sent: Tue, August 16, 2011 12:35:03 PM
> Subject: Re: [fpc-devel] Stellaris Update
>
> Am 16.08.2011 05:39, schrieb John Clymer:
> > So, after some work, I have a compiler working for the LM3S8962 board (a
&
pers' list
Sent: Tue, August 16, 2011 12:35:03 PM
Subject: Re: [fpc-devel] Stellaris Update
Am 16.08.2011 05:39, schrieb John Clymer:
> So, after some work, I have a compiler working for the LM3S8962 board (a
> successful Blinking LED :-) )
>
> However, as I was going through some o
tc work via the serial port ?) Or is
the intent that embedded includes on the bare minimal RTL to bring the machine
up ?
Thanks,
John
From: Florian Klämpfl
To: FPC developers' list
Sent: Tue, August 16, 2011 12:35:03 PM
Subject: Re: [fpc-devel]
sane defaults] mechanism provides enough power
to
accommodate most of the compilers potential users.
John
From: DaWorm
To: FPC developers' list
Sent: Tue, August 16, 2011 8:49:51 AM
Subject: Re: [fpc-devel] Stellaris Update
STM32F103 and other ST M
Am 16.08.2011 05:39, schrieb John Clymer:
> So, after some work, I have a compiler working for the LM3S8962 board (a
> successful Blinking LED :-) )
>
> However, as I was going through some of the various datasheets, I see
> that all the Stellaris controllers have similar memory maps. That is:
>
On 16 Aug 2011, at 04:39, John Clymer wrote:
> So, after some work, I have a compiler working for the LM3S8962 board (a
> successful Blinking LED :-) )
>
> However, as I was going through some of the various datasheets, I see that
> all the Stellaris controllers have similar memory maps. Tha
STM32F103 and other ST Micro M3 parts have the ability to remap the vector
table. You can create applications to start anywhere in memory, and use a
bootloader to remap the table and jump to the new power up vector. In IAR C
this is handled in the linker config file. Someone on the list thought
So, after some work, I have a compiler working for the LM3S8962 board (a
successful Blinking LED :-) )
However, as I was going through some of the various datasheets, I see that all
the Stellaris controllers have similar memory maps. That is:
A) Each type of device has a specific spot in the
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