On 18 March 2012 09:51, Zaher Dirkey wrote:
>
> But that mean you force us to use fpGUI :P
No, the AggPas code is still kept in a separate folder. The only
mixing between fpGUI & AppPas is localised to a single unit, and that
unit is not needed for any of AggPas specific code or demos.
--
Reg
On Sun, Mar 18, 2012 at 9:22 AM, Graeme Geldenhuys
wrote:
> I'm planning to publish it to the fpGUI repository today.
No, I meant not under fpGUI, thanks.
Best Regards
Zaher Dirkey
___
fpc-pascal maillist - fpc-pascal@lists.freepascal.org
http://lis
On 18 March 2012 08:03, Zaher Dirkey wrote:
>>
> Would u push it to new repository (under ur account).
I'm planning to publish it to the fpGUI repository today.
> And why there is many of AggPas, what happened to the original one?
The original AggPas author only released AggPas as a zip / tarb
On Thu, Mar 15, 2012 at 12:52 PM, Graeme Geldenhuys wrote:
> On 15 March 2012 12:31, Leonardo M. Ramé wrote:
> >
> >
> > Hi Graeme, this is completely off topic. Does AggPas works in 64bits
> Linux? I remember it didn't compile last year.
> >
>
> I does now! ;-)
>
> I haven't publish my copy of
On 15 March 2012 12:31, Leonardo M. Ramé wrote:
>
>
> Hi Graeme, this is completely off topic. Does AggPas works in 64bits Linux? I
> remember it didn't compile last year.
>
I does now! ;-)
I haven't publish my copy of AggPas yet (which contains the 64-bit
fixes). I'll probably push those chang
>
> From: Graeme Geldenhuys
>To: FPC-Pascal users discussions
>Sent: Thursday, March 15, 2012 7:11 AM
>Subject: Re: [fpc-pascal] class of - instance created is wrong
>
>On 15 March 2012 11:36, Mattias Gaertner wrote:
>>
>> Is
On 15 March 2012 11:36, Mattias Gaertner wrote:
>
> Is the constructor virtual?
I owe you a beer! :-)
The original constructor in TfpgCanvasBase was virtual, but some
descendant classes did a 'reintroduce' of the constructor which wasn't
virtual. Looking at the code now, the reintroduce isn't
Graeme Geldenhuys hat am 15. März 2012 um 10:07
geschrieben:
>[...]
> TfpgCanvas
>|
>+-- TfpgX11Canvas
> |
> +-- TfpgCanvasBase
>
>
> TAgg2D
>|
>+-- TfpgCanvasBase
>[...]
> DefaultCanvasClass: TfpgCanvasBaseClass = nil;
> [...]
> function TfpgWindow.CreateCa
Hi,
I've used the Class Of language feature a lot in the past. eg: tiOPF
uses it a lot, I use it to generate various reports in our company
projects etc.
So I tried to implement a "lazy mans" factory method in my project, so
it can generate a class instance based on what the developer chooses.
I