[Freeciv-Dev] (PR#35866) avoid sprite placement crash

2007-02-12 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=35866 > If no sprite is available (possible in some tilesets) nothing should be drawn. Instead the code in question here crashes (because of doing mod-0 math). This simple patch fixes it. For 2.1 and development branches - I will commit immediatel

[Freeciv-Dev] (PR#9887) AI defense code

2007-02-12 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=9887 > This patch implements Greg's brilliant defense calculation algorithm which is explained in this ticket. Unlike the current code, it takes into account unit cost, firepower and hitpoints. The downside is that it is more CPU intensive. The bigg

Re: [Freeciv-Dev] 2.0.9

2007-02-12 Thread Christian Prochaska
PR#19204 should be committed, too. The first patch introduced the problem that you don't get back to the main page when disconnecting on the start page. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: (PR#14490) Re: [Freeciv-Dev] (PR#33914) Bug Report

2007-02-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=14490 > On 2/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > On 1/18/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > I think problem is that worklist length varies between cities. > > Untested patch attached. > > This version saves as

[Freeciv-Dev] (PR#35785) CPPFLAGS ignored in 2.0.9

2007-02-12 Thread Andrew Pantyukhin
http://bugs.freeciv.org/Ticket/Display.html?id=35785 > CPPFLAGS in environment is noticed by configure, but not included in CPPFLAGS it passes on to makefiles. Therefore, freeciv has difficulty using headers in /usr/local/include. This started in 2.0.9. ___

Re: [Freeciv-Dev] 2.0.9

2007-02-12 Thread Per I. Mathisen
On Sun, 11 Feb 2007, Jason Short wrote: I'm going to wait until tomorrow for beta3. There may be some other patches that can be committed to S2_1 in the meantime. I think PR#12232 should go in first. This is your patch, which I have updated for the new treaty system, BTW. - Per _

Re: [Freeciv-Dev] Freeciv 2.0.9 released

2007-02-12 Thread Christian Prochaska
Windows installer packages are ready now. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#34265) [Patch] Deep ocean

2007-02-12 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=34265 > This patch 'fixes' the drawing problems for amplio with deep ocean. These problems were several. First, as the comment says in amplio.tilespec, drawing it like this is a hack. We basically overlay coast on top of the actual ocean drawing,