http://bugs.freeciv.org/Ticket/Display.html?id=40439 >
Absolute paths aren't detected on Windows, which prevents saving games
in other directories than the default directory. Reported on the forums:
http://forum.freeciv.org/viewtopic.php?t=5541
Index: utility/shared.c
===
http://bugs.freeciv.org/Ticket/Display.html?id=40440 >
If there is just one visible building in a city, tile popup does not
show it. Fix attached.
- ML
diff -Nurd -X.diff_ignore freeciv/client/text.c freeciv/client/text.c
--- freeciv/client/text.c 2008-08-15 16:14:29.0 +0300
++
http://bugs.freeciv.org/Ticket/Display.html?id=40441 >
This patch implements handling of military bases independently from
specials. Old base bits left to specials array to maintain savegame
backward compatibility.
While testing this I noticed that current S2_2 does not save bases at all.
-
http://bugs.freeciv.org/Ticket/Display.html?id=40442 >
Attached patch improves the unit tool under erase
mode to erase only units of the selected unit type
(value erase) belonging to the current 'applied
player' a number of times equal to the value of
the 'count' parameter.
http://bugs.freeciv.org/Ticket/Display.html?id=40420 >
> [book - Wed Aug 13 20:40:57 2008]:
>
> > [EMAIL PROTECTED] - Sat Aug 09 23:00:44 2008]:
> >
> > Or it could bring the dead player back to life...could be desirable
> > for scenario editing but is a bit more work to code I'm sure.
>
> As
http://bugs.freeciv.org/Ticket/Display.html?id=40432 >
Committed to S2_2 (r15145) and trunk (r15148).
--
足の先をなめている猫は椅子の上にいます。
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https://
http://bugs.freeciv.org/Ticket/Display.html?id=40437 >
> [book - Wed Aug 13 21:18:53 2008]:
>
> Patch adds 5 read-only tile properties: x, y, nat_x, nat_y,
> and continent. Illustrates the best case of code duplication
> elimination using the property editor framework. :)
Committed to S2_2 (r15