URL:
http://gna.org/bugs/?17972
Summary: Freeland: rivers / roads / railways are not behind
the forests / jungles / mountains
Project: Freeciv
Submitted by: parbor
Submitted on: Thu 31 Mar 2011 08:26:36 AM CEST
Category:
Follow-up Comment #2, bug #17967 (project freeciv):
I think we need also to modify the effect for fortress watchtower to avoid
applying the same effect twice in case a fortress is built on a mountainous
tile.
; Vision benefit from fortress watchtowers
[effect_fortress_vision]
name=
Follow-up Comment #2, bug #17962 (project freeciv):
I have tried it many times with two different PCs, first running on Windows 7
and the second one on Windows XP SP3 and many different settings but with no
success
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URL:
http://gna.org/patch/?2614
Summary: Messapian nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Thu 31 Mar 2011 10:17:01 AM GMT
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #3, bug #17962 (project freeciv):
(I assume there are two different anonymous people having a conversation
here?)
To the original reporter: it might help if we can see your settings. Can you
type /show all in the pregame window and paste the resulting output here?
Also, can
Follow-up Comment #1, bug #17970 (project freeciv):
The double-move problem is well-known. Server options have been added to
mitigate it, notably 'timeaddenemymove' and more recently 'unitwaittime'
(patch #1500), but these aren't enabled by default.
URL:
http://gna.org/bugs/?17975
Summary: Allow use of 'unitwaittime' with timeout disabled
(=0)
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Mar 31 22:45:32 2011
Category: general
Severity: 3 -
Update of bug #17975 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
(Oops)
The 'unitwaittime' option added in patch #1500 has validation to ensure that
it's less
Update of bug #17858 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Release: 2.3,trunk = 2.3.0-beta4,trunk
Update of bug #17928 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Release: = 2.3.0-beta4
Update of bug #17949 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Release: 2.3.0-beta3 = 2.3.0-beta4
Operating System:
URL:
http://gna.org/bugs/?17976
Summary: Help: Units section should mention disbanding
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Mar 31 23:23:26 2011
Category: docs
Severity: 3 - Normal
Update of bug #17976 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_3-help-units-disband.diff Size:2 KB
Follow-up Comment #2, bug #16909 (project freeciv):
Disbanding units is not documented, and the Units section
of the Help should mention it
It's documented in the Production section. But you're right, it should be
mentioned in the Units section too. Bug #17976.
Follow-up Comment #2, bug #17970 (project freeciv):
Those settings don't help a single player game at all. Very easy to trounce
the AI when this exploit is known.
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