[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-03-31 Thread Peter Arbor
URL: http://gna.org/bugs/?17972 Summary: Freeland: rivers / roads / railways are not behind the forests / jungles / mountains Project: Freeciv Submitted by: parbor Submitted on: Thu 31 Mar 2011 08:26:36 AM CEST Category:

[Freeciv-Dev] [bug #17967] proposal: Vision increase if unit on mountainous terrain

2011-03-31 Thread Angelo Locritani
Follow-up Comment #2, bug #17967 (project freeciv): I think we need also to modify the effect for fortress watchtower to avoid applying the same effect twice in case a fortress is built on a mountainous tile. ; Vision benefit from fortress watchtowers [effect_fortress_vision] name=

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread anonymous
Follow-up Comment #2, bug #17962 (project freeciv): I have tried it many times with two different PCs, first running on Windows 7 and the second one on Windows XP SP3 and many different settings but with no success ___ Reply to this item

[Freeciv-Dev] [patch #2614] Messapian nation

2011-03-31 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?2614 Summary: Messapian nation Project: Freeciv Submitted by: artaxes Submitted on: Thu 31 Mar 2011 10:17:01 AM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread Jacob Nevins
Follow-up Comment #3, bug #17962 (project freeciv): (I assume there are two different anonymous people having a conversation here?) To the original reporter: it might help if we can see your settings. Can you type /show all in the pregame window and paste the resulting output here? Also, can

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-03-31 Thread Jacob Nevins
Follow-up Comment #1, bug #17970 (project freeciv): The double-move problem is well-known. Server options have been added to mitigate it, notably 'timeaddenemymove' and more recently 'unitwaittime' (patch #1500), but these aren't enabled by default.

[Freeciv-Dev] [bug #17975] Allow use of 'unitwaittime' with timeout disabled (=0)

2011-03-31 Thread Jacob Nevins
URL: http://gna.org/bugs/?17975 Summary: Allow use of 'unitwaittime' with timeout disabled (=0) Project: Freeciv Submitted by: jtn Submitted on: Thu Mar 31 22:45:32 2011 Category: general Severity: 3 -

[Freeciv-Dev] [bug #17975] Allow use of 'unitwaittime' with timeout disabled (=0)

2011-03-31 Thread Jacob Nevins
Update of bug #17975 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: (Oops) The 'unitwaittime' option added in patch #1500 has validation to ensure that it's less

[Freeciv-Dev] [bug #17858] debug diplomacy help

2011-03-31 Thread Jacob Nevins
Update of bug #17858 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: 2.3,trunk = 2.3.0-beta4,trunk

[Freeciv-Dev] [bug #17928] Allow pluralised localisation for strings like Sell %s for %d gold?

2011-03-31 Thread Jacob Nevins
Update of bug #17928 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: = 2.3.0-beta4

[Freeciv-Dev] [bug #17949] Built-in help is incorrect/confusing about celebration/rapture size limits

2011-03-31 Thread Jacob Nevins
Update of bug #17949 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Release: 2.3.0-beta3 = 2.3.0-beta4 Operating System:

[Freeciv-Dev] [bug #17976] Help: Units section should mention disbanding

2011-03-31 Thread Jacob Nevins
URL: http://gna.org/bugs/?17976 Summary: Help: Units section should mention disbanding Project: Freeciv Submitted by: jtn Submitted on: Thu Mar 31 23:23:26 2011 Category: docs Severity: 3 - Normal

[Freeciv-Dev] [bug #17976] Help: Units section should mention disbanding

2011-03-31 Thread Jacob Nevins
Update of bug #17976 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-help-units-disband.diff Size:2 KB

[Freeciv-Dev] [bug #16909] Wish : Attack own units.

2011-03-31 Thread Jacob Nevins
Follow-up Comment #2, bug #16909 (project freeciv): Disbanding units is not documented, and the Units section of the Help should mention it It's documented in the Production section. But you're right, it should be mentioned in the Units section too. Bug #17976.

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-03-31 Thread Brandon J. Van Every
Follow-up Comment #2, bug #17970 (project freeciv): Those settings don't help a single player game at all. Very easy to trounce the AI when this exploit is known. ___ Reply to this item at: http://gna.org/bugs/?17970