Update of bug #20462 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3633 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3623 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #19160 (project freeciv):
The problem is with allied players, as jacob said. But, units are really all
loaded before loading the transported_by field. The problem is that in
savegame.c, the code assume the cargo is transported by a unit of the same
player. savegame2.c is
Update of bug #20460 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3646
Summary: Free specialist helptext
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 01 févr. 2013 16:19:56 CET
Category: general
Priority: 3 - Low
Update of patch #3632 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #3645 (project freeciv):
- As we are changing modlist capstr, let's make its form similar to other
capstrs
(file #17092)
___
Additional Item Attachment:
File name: ModpackNotes-2.patch Size:5 KB
URL:
http://gna.org/bugs/?20472
Summary: [River|Road] move_mode Relaxed assumes river/road
on adjacent tile
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 01 Feb 2013 06:12:04 PM EET
Category: general
Follow-up Comment #21, bug #20003 (project freeciv):
Well, third one is what I've planned to do for a long time*:
give dio_get_xxx() functions return values telling if they
succeeded or failed. Patch attached.
*) According to very old TODO I had actually foreseen
possibility of infinite
Follow-up Comment #20, patch #1574 (project freeciv):
Yes; At the moment I get the list of tried tiles and from time to time the
message 'unit / city to close'. Perhaps the reason why another try is needed
should also be printed for the other tiles.
Should the number of tries limited to some
Update of patch #3620 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.4.0, 2.5.0
Update of patch #3636 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
On 29 January 2013 03:01, Marko Lindqvist cazf...@gmail.com wrote:
On 29 January 2013 02:50, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Back to culture: we've got the nationality feature that doesn't do a
lot at the moment. I found this idea somewhat reminiscent of CivIV
Update of patch #3634 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3637 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3647
Summary: Generate river as road type
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 02:34:15 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3648
Summary: Roadstyle as specenum
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 03:19:15 AM EET
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?3649
Summary: Add latest links to tileset update HowTos
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 03:38:48 AM EET
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/patch/?3650
Summary: Ruleset update HowTo links
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 03:44:09 AM EET
Category: docs
Priority: 5 - Normal
URL:
http://gna.org/patch/?3651
Summary: Setting TRUNK for 2.6 development
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 03:56:40 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3652
Summary: First commit to S2_5
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 04:06:30 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3653
Summary: README.ruleset_alien list of changes since cazfi.net
doc version
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 04:59:31 AM EET
Category: docs
URL:
http://gna.org/patch/?3654
Summary: Alien KillCitizen adjustments
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 05:06:25 AM EET
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?20474
Summary: Help shows build time 0 for bases/roads with terrain
dependant build time
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 05:21:31 AM EET
Category:
URL:
http://gna.org/bugs/?20475
Summary: User terrain flag names not known client side
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 05:34:44 AM EET
Category: general
Severity: 3 -
Update of bug #20475 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Attached patch makes user terrain flags similar to user unit type flags.
- user_flag structure
URL:
http://gna.org/patch/?3655
Summary: No max rates for Cheating AI in experimental ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 02 Feb 2013 07:18:42 AM EET
Category: rulesets
Priority:
Follow-up Comment #3, patch #3401 (project freeciv):
patch #3295: maglev, road/railroad movement cost change
I checked all the changes to experimental ruleset up to current revision
22260, and there was only one minor difference to classic ruleset introduced
in addition to that. There's more
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