[Freeciv-Dev] [bug #20462] Illegal requirement types considered None and not an error

2013-02-01 Thread Marko Lindqvist
Update of bug #20462 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3633] check_native_area()

2013-02-01 Thread Marko Lindqvist
Update of patch #3633 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3623] Nationality requirement

2013-02-01 Thread Marko Lindqvist
Update of patch #3623 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed

2013-02-01 Thread pepeto
Follow-up Comment #4, bug #19160 (project freeciv): The problem is with allied players, as jacob said. But, units are really all loaded before loading the transported_by field. The problem is that in savegame.c, the code assume the cargo is transported by a unit of the same player. savegame2.c is

[Freeciv-Dev] [bug #20460] One cannot upgrade unit (s)he is not able to build him/herself

2013-02-01 Thread Marko Lindqvist
Update of bug #20460 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3646] Free specialist helptext

2013-02-01 Thread pepeto
URL: http://gna.org/patch/?3646 Summary: Free specialist helptext Project: Freeciv Submitted by: pepeto Submitted on: ven. 01 févr. 2013 16:19:56 CET Category: general Priority: 3 - Low

[Freeciv-Dev] [patch #3632] Minimum readline version 4.3

2013-02-01 Thread Marko Lindqvist
Update of patch #3632 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3645] Modpack notes

2013-02-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #3645 (project freeciv): - As we are changing modlist capstr, let's make its form similar to other capstrs (file #17092) ___ Additional Item Attachment: File name: ModpackNotes-2.patch Size:5 KB

[Freeciv-Dev] [bug #20472] [River|Road] move_mode Relaxed assumes river/road on adjacent tile

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20472 Summary: [River|Road] move_mode Relaxed assumes river/road on adjacent tile Project: Freeciv Submitted by: cazfi Submitted on: Fri 01 Feb 2013 06:12:04 PM EET Category: general

[Freeciv-Dev] [bug #20003] Security advisory

2013-02-01 Thread pepeto
Follow-up Comment #21, bug #20003 (project freeciv): Well, third one is what I've planned to do for a long time*: give dio_get_xxx() functions return values telling if they succeeded or failed. Patch attached. *) According to very old TODO I had actually foreseen possibility of infinite

[Freeciv-Dev] [patch #1574] add a player to a running game

2013-02-01 Thread Helen
Follow-up Comment #20, patch #1574 (project freeciv): Yes; At the moment I get the list of tried tiles and from time to time the message 'unit / city to close'. Perhaps the reason why another try is needed should also be printed for the other tiles. Should the number of tries limited to some

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-01 Thread Marko Lindqvist
Update of patch #3620 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.4.0, 2.5.0

[Freeciv-Dev] [patch #3636] Unit nationality mentioned in unit descriptions

2013-02-01 Thread Marko Lindqvist
Update of patch #3636 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

Re: [Freeciv-Dev] Culture

2013-02-01 Thread Marko Lindqvist
On 29 January 2013 03:01, Marko Lindqvist cazf...@gmail.com wrote: On 29 January 2013 02:50, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Back to culture: we've got the nationality feature that doesn't do a lot at the moment. I found this idea somewhat reminiscent of CivIV

[Freeciv-Dev] [patch #3634] README.ruleset_experimental cleanup

2013-02-01 Thread Marko Lindqvist
Update of patch #3634 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3637] Road move mode

2013-02-01 Thread Marko Lindqvist
Update of patch #3637 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3647] Generate river as road type

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3647 Summary: Generate river as road type Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 02:34:15 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3648] Roadstyle as specenum

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3648 Summary: Roadstyle as specenum Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:19:15 AM EET Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #3649] Add latest links to tileset update HowTos

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3649 Summary: Add latest links to tileset update HowTos Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:38:48 AM EET Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #3650] Ruleset update HowTo links

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3650 Summary: Ruleset update HowTo links Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:44:09 AM EET Category: docs Priority: 5 - Normal

[Freeciv-Dev] [patch #3651] Setting TRUNK for 2.6 development

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3651 Summary: Setting TRUNK for 2.6 development Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:56:40 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3652] First commit to S2_5

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3652 Summary: First commit to S2_5 Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 04:06:30 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3653] README.ruleset_alien list of changes since cazfi.net doc version

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3653 Summary: README.ruleset_alien list of changes since cazfi.net doc version Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 04:59:31 AM EET Category: docs

[Freeciv-Dev] [patch #3654] Alien KillCitizen adjustments

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3654 Summary: Alien KillCitizen adjustments Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:06:25 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #20474] Help shows build time 0 for bases/roads with terrain dependant build time

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20474 Summary: Help shows build time 0 for bases/roads with terrain dependant build time Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:21:31 AM EET Category:

[Freeciv-Dev] [bug #20475] User terrain flag names not known client side

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20475 Summary: User terrain flag names not known client side Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:34:44 AM EET Category: general Severity: 3 -

[Freeciv-Dev] [bug #20475] User terrain flag names not known client side

2013-02-01 Thread Marko Lindqvist
Update of bug #20475 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Attached patch makes user terrain flags similar to user unit type flags. - user_flag structure

[Freeciv-Dev] [patch #3655] No max rates for Cheating AI in experimental ruleset

2013-02-01 Thread Marko Lindqvist
URL: http://gna.org/patch/?3655 Summary: No max rates for Cheating AI in experimental ruleset Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 07:18:42 AM EET Category: rulesets Priority:

[Freeciv-Dev] [patch #3401] Update README.ruleset_experimental for S2_5 changes

2013-02-01 Thread Marko Lindqvist
Follow-up Comment #3, patch #3401 (project freeciv): patch #3295: maglev, road/railroad movement cost change I checked all the changes to experimental ruleset up to current revision 22260, and there was only one minor difference to classic ruleset introduced in addition to that. There's more