[Freeciv-Dev] [patch #3762] Make partisan appearance depend on nationality

2013-03-07 Thread Marko Lindqvist
Update of patch #3762 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.5.0 _

[Freeciv-Dev] [patch #3763] city:inspire_partisans() for lua scripting

2013-03-07 Thread Marko Lindqvist
Update of patch #3763 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3771] Rename "luasql-2.1.1" directory as "luasql"

2013-03-07 Thread Marko Lindqvist
Update of patch #3771 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20565] automake warning: variable `EXTRA_freeciv_manual_DEPENDENCIES' is defined but...

2013-03-07 Thread Marko Lindqvist
Update of bug #20565 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #1449] [Metaticket] Don't exit the server on ruleset loading failure

2013-03-07 Thread Marko Lindqvist
Update of patch #1449 (project freeciv): Depends on: => patch #3773 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3773] Handle lookup_government() errors

2013-03-07 Thread Marko Lindqvist
URL: Summary: Handle lookup_government() errors Project: Freeciv Submitted by: cazfi Submitted on: Fri 08 Mar 2013 06:08:41 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3748] Handle bulk of tech ruleset errors

2013-03-07 Thread Marko Lindqvist
Update of patch #3748 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3761] Document river road type fields

2013-03-07 Thread Marko Lindqvist
Update of patch #3761 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19168] mapimg automatic save dumps images in current directory

2013-03-07 Thread Marko Lindqvist
Follow-up Comment #5, bug #19168 (project freeciv): - Updated against latest svn (file #17406) ___ Additional Item Attachment: File name: MapimgPath-3.patch Size:6 KB __

[Freeciv-Dev] [patch #3715] Threaded AI cities generating Worker task requests

2013-03-07 Thread Marko Lindqvist
Update of patch #3715 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Marko Lindqvist
Follow-up Comment #12, patch #2554 (project freeciv): Ah, sorry, I misread the player_alloc stuff. ___ Reply to this item at: ___ Message sent via/by Gna! http

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #2554 (project freeciv): Thanks for the comments! I will change the patch accordingly. Could you help me to find the place there default ai player_alloc is called? The calling structure is: ai->funcs.player_alloc . => lai_player_alloc (lai_func.c) .. => player_set_ai

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-07 Thread Not Given
Follow-up Comment #7, bug #20577 (project freeciv): > As new value is transferred to client side, this changes network protocol -> network capstr bump needed I don't have even an idea on where to look for a clue on this ... is there a working example that I can study? Meanwhile, I did a lot of

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Marko Lindqvist
Follow-up Comment #10, patch #2554 (project freeciv): First data handling error I notice: luaai player_alloc allocates memory and stores it to player structure. But default ai player_alloc gets called too, overwriting the pointer. ___ Repl

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Marko Lindqvist
Follow-up Comment #9, patch #2554 (project freeciv): - Build system needs to handle luaai as independent type. Now it seems to depend on how threaded ai is configured. - Increase of maximum number of simultaneous AI types is separate change which should not be part of this patch.

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2554 (project freeciv): please remember to apply the dependencies patch #2969 and bug #20600 before this one ___ Reply to this item at: __

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Update of patch #2554 (project freeciv): Status: Ready For Test => In Progress Summary: stub lua AI module => lua AI module ___ Follow-up Comment #7: I reworked the lua

[Freeciv-Dev] [bug #20600] dai_player_load: add 'const' to struct section_file

2013-03-07 Thread Matthias Pfafferodt
URL: Summary: dai_player_load: add 'const' to struct section_file Project: Freeciv Submitted by: syntron Submitted on: Thu 07 Mar 2013 04:00:19 PM CET Category: ai Severity: 3 -

[Freeciv-Dev] [patch #3770] better defense when GameLoss is a military unit

2013-03-07 Thread Not Given
Follow-up Comment #2, patch #3770 (project freeciv): > Is this somehow connected to the primary change in this ticket? Yes, it is, but only "somehow". When no DefendGood units can be built, AI leaves cities (and thus the Leader within it) unprotected. So the first part won't have any effect wi

[Freeciv-Dev] [bug #20599] Boolean sounding name "is_blended" for integer field

2013-03-07 Thread Marko Lindqvist
URL: Summary: Boolean sounding name "is_blended" for integer field Project: Freeciv Submitted by: cazfi Submitted on: Thu 07 Mar 2013 12:57:51 PM EET Category: None Severity: 3

[Freeciv-Dev] [bug #20596] The scenario "Earth (classic/small)" fails to start

2013-03-07 Thread Jacob Nevins
Update of bug #20596 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-07 Thread Hubert Kowalewski
Follow-up Comment #2, bug #20595 (project freeciv): Yes, such settings don't make much sense, when you come to think about it, but perhaps a more verbose error message would do in this case? Something like "The requested map is too cold to allocate starting postions. Try setting the temperature to

[Freeciv-Dev] [bug #20596] The scenario "Earth (classic/small)" fails to start

2013-03-07 Thread Hubert Kowalewski
Follow-up Comment #2, bug #20596 (project freeciv): OK, I'be been using an older version of Freeciv, and I somehow overlooke this fix in the changelog for 2.3.3. Sorry for that! ___ Reply to this item at: __

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-07 Thread Marko Lindqvist
Follow-up Comment #6, bug #20577 (project freeciv): - As new value is transferred to client side, this changes network protocol -> network capstr bump needed ___ Reply to this item at: __

[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-03-07 Thread Marko Lindqvist
Update of bug #20543 (project freeciv): Status: Ready For Test => None ___ Follow-up Comment #7: I've committed the patch, but given the parameters Pepeto had, there might be more than ineffici