http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
Hello,
> On Tue, 11 Sep 2007, Per I. Mathisen wrote:
> > Ok, "Spy", then.
You want to remove most capabilities of spy/diplo for the sake of
better game play.
I wonder if you can.
You're right that bribing, inciting, stealing techs and sab
http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
On Tue, 11 Sep 2007, Per I. Mathisen wrote:
> Tech stealing, city incitement, city poisoning, and city spying. All these
> go the way of the Dodo in my suggestion.
I forgot to mention unit sabotage and city sabotage.
- Per
Carpe noctem
http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
On Tue, 11 Sep 2007, Daniel Markstedt wrote:
> Interesting idea. This would certainly improve a complex and bug-prone
> part of the game.
:)
> But with the him losing all his 'peaceful' functions, would the label
> "diplomat" really be appr
http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
On 9/9/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
>
> I would like to resurrect this old but open and valuable ticket. Instead
> of the rules changes proposed in it, I would like to
http://bugs.freeciv.org/Ticket/Display.html?id=7294 >
I would like to resurrect this old but open and valuable ticket. Instead
of the rules changes proposed in it, I would like to offer something a
bit more radical:
The diplomat/spy instead of present abilities gets the unique flag (only
one can