Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-14 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=7294 > Hello, > On Tue, 11 Sep 2007, Per I. Mathisen wrote: > > Ok, "Spy", then. You want to remove most capabilities of spy/diplo for the sake of better game play. I wonder if you can. You're right that bribing, inciting, stealing techs and sab

Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-11 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=7294 > On Tue, 11 Sep 2007, Per I. Mathisen wrote: > Tech stealing, city incitement, city poisoning, and city spying. All these > go the way of the Dodo in my suggestion. I forgot to mention unit sabotage and city sabotage. - Per Carpe noctem

Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-11 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=7294 > On Tue, 11 Sep 2007, Daniel Markstedt wrote: > Interesting idea. This would certainly improve a complex and bug-prone > part of the game. :) > But with the him losing all his 'peaceful' functions, would the label > "diplomat" really be appr

Re: [Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-11 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=7294 > On 9/9/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=7294 > > > I would like to resurrect this old but open and valuable ticket. Instead > of the rules changes proposed in it, I would like to

[Freeciv-Dev] (PR#7294) Proposal: Reducing the bribe-power of Diplomats

2007-09-08 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=7294 > I would like to resurrect this old but open and valuable ticket. Instead of the rules changes proposed in it, I would like to offer something a bit more radical: The diplomat/spy instead of present abilities gets the unique flag (only one can