[Freeciv-Dev] [patch #3141] Remove statically initialized roads information completely

2012-02-25 Thread Marko Lindqvist
Update of patch #3141 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3141] Remove statically initialized roads information completely

2012-02-22 Thread Marko Lindqvist
Follow-up Comment #3, patch #3141 (project freeciv): - Send compat_special to client side (file #15204) ___ Additional Item Attachment: File name: NoStaticRoads-4.diff Size:13 KB

[Freeciv-Dev] [patch #3141] Remove statically initialized roads information completely

2012-02-22 Thread Marko Lindqvist
Follow-up Comment #2, patch #3141 (project freeciv): - road_by_special() returns NULL if special in question is S_LAST - Ruleset loading gives error if compatibility special "None" is given as savegame handling code does not support it yet. (file #15197) __

[Freeciv-Dev] [patch #3141] Remove statically initialized roads information completely

2012-02-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #3141 (project freeciv): - Read mapping to old specials based roads from ruleset instead of relying on order of roads. Latter would certainly cause weird situations with some rulesets later on. (file #15180) ___

[Freeciv-Dev] [patch #3141] Remove statically initialized roads information completely

2012-02-17 Thread Marko Lindqvist
URL: Summary: Remove statically initialized roads information completely Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Feb 2012 02:48:54 AM EET Category: general Pri