Good! I will wait for that. Interesting when do you plan to release the
Gimp 2.10? I hope it will be faster than 2.8. :)
On 13.11.2012 11:27, Michael Natterer wrote:
On Tue, 2012-11-13 at 10:43 +0400, Paul Geraskin wrote:
We are in unstable development here. When 2.10 is done, artists
will
On Tue, Nov 13, 2012 at 3:47 PM, Paul Geraskin wrote:
Good! I will wait for that. Interesting when do you plan to release the Gimp
2.10? I hope it will be faster than 2.8. :)
The best way to ensure that is to contribute :)
Alexandre Prokoudine
http://libregraphicsworld.org
On Tue, 2012-11-13 at 15:47 +0400, Paul Geraskin wrote:
Good! I will wait for that. Interesting when do you plan to release the
Gimp 2.10?
As usual, when it's done :)
I hope it will be faster than 2.8. :)
The only way to speed that up is contributing :)
On 13.11.2012 11:27, Michael
I agree with Paul on the overlay mode. The patch is excellent, and it
makes importing files from Photo$hop more consistent. I think it should be
the default. Just my two cents.
On Tue, Nov 13, 2012 at 8:25 AM, Michael Natterer mi...@gimp.org wrote:
On Tue, 2012-11-13 at 15:47 +0400, Paul
Jeff Maples (grapn...@gmail.com) wrote:
I agree with Paul on the overlay mode. The patch is excellent, and it
makes importing files from Photo$hop more consistent. I think it should be
the default. Just my two cents.
The problem with the approach Paul took in the bug report is, that it
On Tue, Nov 13, 2012 at 7:14 PM, Simon Budig wrote:
However, this does not prevent us from implementing a proper overlay
mode. We just need to keep the old (arguably buggy) blending mode around
and introduce a *new* one with the proper implementation. Then we change
labels in the UI.
I would
Thanks Jeff, It also opens correctly from Painter, Krita,
Ora(OpenRaster) *.psd, *.ora files.
Simon,
Can you(core devs) make xcf2.8- notification for Overlay method. And
switch old xcf to Legacy Overlay mode.
This will simply solve the issue with old xcf.
On 13.11.2012 19:14, Simon Budig
El 13/11/12 14:37, Michael Natterer escribió:
The problem is much bigger. Almost *all* of our layer modes
will be Legacy, and the new modes will operate in linear
light. Just adding a hack for overlay is not going to
fix the root problem.
--mitch
Apart from the different overlay formula and
I had some experience in converting sRGB to linear RGB. When I coded in GLSL. I
have taken this code from blender GLSL shader.
The main idea is: convert all inputs to linear RGB, then make formula
calculation, then convert output to sRGB.
The methods from blender GLSL shader (it works per
On Wed, Nov 14, 2012 at 3:29 AM, Øyvind Kolås pip...@gimp.org wrote:
babl_process (babl_format (R'G'B'A u8), babl_format (RGBA float),
source_buffer, destination_buffer, n_pixels);
I should have looked up the header or some actual code first, the
first argument of babl_process is a babl-fish
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