I'm playing around with google wave gadgets and am trying to do some
custom drawing. I have a gadget set up to use javascript to render a
scene in a canvas. The javascript code works fine in a browser, so I
know that's not an issue. When I run the same code in a wave gadget, I
get the placeholder
Hello,
I'd like to use the Wave to replace our existing clunky self-made CMS
system for the internet shop, at least for the large text descriptions
for starts.
I guess that would be something like this:
1. Create a separate wave for each product, get it's id, save in the
database. Perhaps one
I'm not sure why this is occurring. Searched for this error and don't
see anyone else encountering this. Even when I try Require
feature=wave-preview/ returns Invalid domain as well.
Did I miss an enhancement? Thanks.
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I ran into this today too.
Pulling the relevant code out of my project:
def OnRobotAdded(properties, context):
Invoked when the robot has been added.
ptrblip = context.GetRootWavelet().CreateBlip()
ptrblip.GetDocument().SetText(INITTEXT)
Do links work like this?
https://wave.google.com/a/wavesandbox.com/?ll=debug#restored:wave:wavesandbox.com!w%252BjaqW1kMkA
This sample gadget uses the console to report when values are sent,
and shows off editing the states via the debug panel.
Side note: Added the ability to edit states by
Hey forum,
I was running my own bot, because I needed it. I noticed a malfunction
in the getChildren() method.
The problem starts after getting other childrens' children than the
root blip's.
It worked very well in the last week (sandbox and normal version), so
I guess this problem is on the API
Canvas definitely works in wave gadgets. I haven't done anything
complex, but have made sure it works.
Some gadget trouble shooting tips:
1) Make sure you have your script references right. While the basic
canvas function may work, if you are using a framework or library,
you'll need make sure