Had this happen just now on one of my servers.
Crashed it with 32 players and said he would do it again but I was able to ban
his ass.
"Skullkrusher" STEAM_0:0:17399093 00:51 83 0 active
Server's running linux.
> Date: Fri, 30 Oct 2009 09:24:27 +1100
> From: chillic...@gmail.com
> To: hlds@l
Server details, please?
what map, what plugins (& plugin version?)
Shawn Somers
JäKë T wrote:
> Had this happen just now on one of my servers.
> Crashed it with 32 players and said he would do it again but I was able to
> ban his ass.
> "Skullkrusher" STEAM_0:0:17399093 00:51 83 0 active
>
>
Hi everyone,
I am running a hand full of L4D and L4D2 servers on my Windows Server 2008
system. Since several weeks now my L4D(main)-folder is filling over and over
with dumpfiles (*.mdmp). I also check every day my system logs for service
crashes (like game server instances) and there are only so
That server was running on ubuntu.
Map was dustbowl, running sourcemod 1.2.2
The guy was doing that spy exploit and said he'll keep doing it.
I'll check the log files to see if it gave any errors.
> Date: Fri, 30 Oct 2009 07:23:04 -0700
> From: shawn.som...@gmail.com
> To: hlds@list.valvesoftw
I know this more a forums issue but, so much noise on there its
not worth the bother.
Wondered if the guys at Valve where aware that steam more often
than not isn't attempting to decrypt preloads. Instead it just
tries to run the encrypted exe after unlock, which not surprisingly
doesn't work. You
Windows solution to everything: Reinstall
Valve solution to everything: Delete clientregistry.blob
:p
Steven Hartland wrote:
> I know this more a forums issue but, so much noise on there its
> not worth the bother.
>
> Wondered if the guys at Valve where aware that steam more often
> than not is
Check out the Steam beta. ;)
http://forums.steampowered.com/forums/showthread.php?t=1005256
On Fri, Oct 30, 2009 at 1:32 PM, Steven Hartland wrote:
> I know this more a forums issue but, so much noise on there its
> not worth the bother.
>
> Wondered if the guys at Valve where aware that steam m
He speaks volumes of truth.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Friday, October 30, 2009 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] OT: Is Valve aware of the cli
was there ever a fix to this? It's been hitting us hard today
Thank you,
Alec Sanger
> Date: Fri, 30 Oct 2009 00:20:55 +0200
> From: wder...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
>
> Yeah, correct. It was moved. Mo
I noticed this today when someone managed to upload a Lua script to our
autorun folder and screw our SQL database. Apparently the srcds engine.dll
GMod uses is outdated and doesn't have the fix Valve applied to TF2. Please
solve this quickly.
___
To unsub
You might want to contact Garry about this, as far as I know its up to
mod authors to update their games.
-TheGeekLord
Joeri van der Velden wrote:
> I noticed this today when someone managed to upload a Lua script to our
> autorun folder and screw our SQL database. Apparently the srcds engine.dl
I currently have 5 L4D servers running and I'm getting this message on
all of them - I have no idea why though but thought I should mention it,
at least then you know you're not alone. :) Also running Windows 2008, 64bit
TheNob HLDS wrote:
> Hi everyone,
>
> I am running a hand full of L4D and L
You can try Devicenull's fix
http://forums.alliedmods.net/showthread.php?t=100958
Joeri van der Velden wrote:
> I noticed this today when someone managed to upload a Lua script to our
> autorun folder and screw our SQL database. Apparently the srcds engine.dll
> GMod uses is outdated and doesn't
Client update for Oct 30 - Fix a case which could cause a decryption failure
for newly released games
On Fri, Oct 30, 2009 at 3:45 PM, turb0z wrote:
> He speaks volumes of truth.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.
A required update is now available to the Left 4 Dead 2 Demo. Please run
hldsupdatetool to receive it. The specific changes include:
Left 4 Dead 2:
- Fixed bug that caused dedicated servers to become unjoinable over time
without a restart or heartbeat update
- Fixed exploit that allowed player
Are lack of RCON responses an acknowledged bug on the list of things to
be fixed before the actual game release?
Jason Ruymen wrote:
> A required update is now available to the Left 4 Dead 2 Demo. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Left 4 Dead 2:
> - F
What OS is your server running on? I attempted this on Linux (going to
test on Windows soon) and was unable to recreate the crash.
Alec Sanger wrote:
> was there ever a fix to this? It's been hitting us hard today
>
> Thank you,
> Alec Sanger
>
>
>
>
>
>> Date: Fri, 30 Oct 2009 00:20:55 +0200
I attempted this crash as well on a windows 2003 server and was unable to do
so.
On Fri, Oct 30, 2009 at 8:23 PM, bl4nk wrote:
> What OS is your server running on? I attempted this on Linux (going to
> test on Windows soon) and was unable to recreate the crash.
>
> Alec Sanger wrote:
> > was th
I loaded the update and now players cant join if there is a player in the
server already. It returns "the server is full" with 1 player in the game and
others trying to join.
Vanilla win2k3... thx
So for now I had them join thru the lobby so more then 1 can play...
I had just started a topic: Left 4 Dead 2 Demo 10/30 Update
I loaded the update and now players cant join if there is a player in the
server already. It returns "the server is full" with 1 player in the game and
others trying to join.
Vanilla win2k3... thx
So for now I had them join thru the l
I just went through and tried again on both Windows and Linux and was
unable to recreate the crash. If those who are experiencing this crash
could attempt the same thing on their server to see if it crashes, that
would be great. If it does crash, it's more than likely a plugin problem.
Kevin b
Hi,
Was there a specific reason why sv_cheats now cannot be changed for lobby
based games on dedicated and local servers after this patch? Was hoping to
spend some more time playing about with settings :(
Thanks.
2009/10/31 Jason Ruymen
> A required update is now available to the Left 4 Dead 2
Anyone know the steam startup command to block valve servers from making a
popup error msg? I need firedemon to auto restart the servers once they crash.
Right now they crash and won't return till i manually reset them.
Thanks in advance.
_
-*nocrashdialog*
On Fri, Oct 30, 2009 at 9:43 PM, Attaul N wrote:
>
> Anyone know the steam startup command to block valve servers from making a
> popup error msg? I need firedemon to auto restart the servers once they
> crash. Right now they crash and won't return till i manually reset them.
>
My servers do not let anyone join now.
On Fri, Oct 30, 2009 at 9:49 PM, Robert Whelan wrote:
> I loaded the update and now players cant join if there is a player in the
> server already. It returns "the server is full" with 1 player in the game
> and others trying to join.
>
> Vanilla win2k3...
Do you have your search key set to something like
sv_search_key "1010,key:mykeyhere"
?
If so you'd need to change it to 1011. That fixed it up for me. (You need to
do this on most updates).
Jonah Hirsch
---
On Fri, Oct 30, 2009 at 8:26 PM, k e wrote:
> My servers do not le
It's not a plugin problem. It happens on my servers which don't run sourcemod.
I can't repro it, but others can. I think there is a missing step/requirement
from the repro steps. Something like you must be sniped with the dead ringer
out (or sniped after being dead ringered), not just killed by
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