It was posted to the HLDS_Linux list serv for Linux TF2 servers that
were crashing.
On Thu, Jan 28, 2010 at 4:24 PM, Violent Crimes
wrote:
> Was there other TF2 update today?
>
> No virus found in this outgoing message.
> Checked by AVG - www.avg.com
> Version: 9.0.733 / Virus Database: 271.1.1/2
Yes, it fixed the linux crashing.
On Thu, Jan 28, 2010 at 2:24 PM, Violent Crimes
wrote:
> Was there other TF2 update today?
>
> No virus found in this outgoing message.
> Checked by AVG - www.avg.com
> Version: 9.0.733 / Virus Database: 271.1.1/2651 - Release Date: 01/28/10
> 02:36:00
>
> __
Yes, it was a mini-update to fix a few things from yesterday.
[-]January 28, 2010 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
Team Fortress 2
Fixed a c
Was there other TF2 update today?
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2651 - Release Date: 01/28/10
02:36:00
___
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An easy way to play with it would be to compile a shared library that
provides usleep() (which the engine calls) and implements it using
nanosleep() or just nulls it out (allowing it to be much more accurate);
Stick that library in LD_PRELOAD
By default, the main frame loop sleeps for 1ms each
Sorry for the Hijacking, but Neph how would I go about decreasing/increasing
the sleep() interval. (Just to play around with it, I have an idea but I
want to see if I could easily implement it).
Thanks,
Kyle.
On Thu, Jan 28, 2010 at 6:53 AM, Kaspars wrote:
> Sorry, I didn't see that I'm on wind
Sorry, I didn't see that I'm on windows mailinglist :)
2010/1/28 Mike Stiehm
> We run windows 2008 if you linux I can't be of much help :(
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
> Sent: Thursd
We run windows 2008 if you linux I can't be of much help :(
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Thursday, January 28, 2010 3:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Could you please provide your kernel config? I'm getting interested in the
non-hi res timer thing, because I have noticed too an increase of load after
every tf2 patch and lately players are complaining about inconstant
gameplay...
2010/1/28 Mike Stiehm
> I run 375-400 people on a 2 x Quad Xeon'
Confirmed, having the same issue.
backtrace of core file:
#0 0xb7ff6424 in __kernel_vsyscall ()
#1 0xb7e99311 in raise () from /lib/libc.so.6
#2 0xb7e9abf8 in abort () from /lib/libc.so.6
#3 0xb7e926df in __assert_fail () from /lib/libc.so.6
#4 0xb7fbc784 in __pthread_tpp_change_priority ()
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