I had two "hl2.exe" crashes today as well. Though the crashes are less
frequent than prior to the previous update, they're is still and issue for
sure.
- Mike
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'Vo
I am continuing to receive reports of client crashes. I've seen three in a
row over three maps.
- Spencer.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, February 16, 2012 8:49 PM
To: Half-L
An update for the Killing Floor Gun Game mod has been released. Here is
what the update includes:
- New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav,
- Fixed the view getting stuck misaligned from dying (this was particularly
a problem with the Crossbow)
- Added new sounds and messag
of the relevant
> >>variables I've found still seem to be set to their default. After
> >> restarting the server, everything seems normal but as maps change
> >>it seems to build up to excessive levels.
> >>
> >>Is this an issue anyone ha
Has any progress been made on fixing this bug?
On Sun, Feb 5, 2012 at 9:22 PM, Scott Highland wrote:
> I can definitely see a difference.
>
>
> On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote:
>
>> I'm noticed similar reactions with rockets, demoman charges, and
>> pipebombs/sticky
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