Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-18 Thread Team BOOM!
I had two "hl2.exe" crashes today as well. Though the crashes are less frequent than prior to the previous update, they're is still and issue for sure. - Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'Vo

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-18 Thread Spencer 'Voogru' MacDonald
I am continuing to receive reports of client crashes. I've seen three in a row over three maps. - Spencer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, February 16, 2012 8:49 PM To: Half-L

[hlds] Killing Floor Gun Game Mod v. 0.60 Alpha Released - New Maps!!!

2012-02-18 Thread John Gibson
An update for the Killing Floor Gun Game mod has been released. Here is what the update includes: - New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav, - Fixed the view getting stuck misaligned from dying (this was particularly a problem with the Crossbow) - Added new sounds and messag

Re: [hlds] hlds Digest, Vol 11, Issue 54

2012-02-18 Thread Rowedahelicon
of the relevant > >>variables I've found still seem to be set to their default. After > >> restarting the server, everything seems normal but as maps change > >>it seems to build up to excessive levels. > >> > >>Is this an issue anyone ha

Re: [hlds] [TF2] Bizarre Physics Behavior

2012-02-18 Thread Grant McFerrin
Has any progress been made on fixing this bug? On Sun, Feb 5, 2012 at 9:22 PM, Scott Highland wrote: > I can definitely see a difference. > > > On Tuesday, January 31, 2012 7:23:28 PM, Grant McFerrin wrote: > >> I'm noticed similar reactions with rockets, demoman charges, and >> pipebombs/sticky