Last time I checked, this was the CS:S thread and not the TF2 thread Vij.
Either way, there are such things as delays.
On Mon, Jul 2, 2012 at 8:27 PM, Vij wrote:
> Way to troll the UGC teams who were going to play their scheduled matches
> in 15 mins
>
> ** **
>
> *From:* hlds-boun...@list.
Happens every single time if you have a Windows Server. Get in line. It will
finally eventually connect, but you could be waiting a while. I usually wait
up to 30 minutes for just one server to update successfully. I believe Linux
servers update much more quickly because they can be done automatica
On Jul 2, 2012, at 20:15 PM, Chris Brunelle wrote:
> I'm getting a winsock error when trying to update?
> [snip]
> Keeps running through a bunch of addresses, I'm assuming content servers...
This is normal behavior now, for hldsupdate, when the servers are under heavy
load. It was changed a whi
Way to troll the UGC teams who were going to play their scheduled matches
in 15 mins
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, July 02, 2012 9:07 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftwar
I'm getting a winsock error when trying to update?
1:47 [68.142.73.210:27030] Connecting...
1:50 [68.142.73.210:27030] Failed. Failed to connect to
68.142.73.210:27030, WinSock Error 0 "No error"
Keeps running through a bunch of addresses, I'm assuming content servers...
On Mon, Ju
Awesome! Thanks for the update!
Kyle.
On Mon, Jul 2, 2012 at 6:06 PM, Tony Paloma wrote:
> We've released a mandatory update to Counter-Strike: Source. The notes
> for the update are below.
>
> ** **
>
> - Tony
>
> ** **
>
> --
>
> ** **
>
> Counter-Stri
We've released a mandatory update to Counter-Strike: Source. The notes for the
update are below.
- Tony
--
Counter-Strike: Source
- Fixed a problem that allowed spoofed IP addresses to make connections to the
game server
- Added ConVars sv_rcon_maxpacketsize a
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
- Tony
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make connect
Thanks Tony
Ready and waiting...
From: Tony Paloma
Sent: Monday, July 02, 2012 8:15 PM
To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com ;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2, DoD:S, HL2:DM, and CS:S updates coming
We're working on a mandatory u
Woah, Tony Paloma? That's a name I haven't seen in a while. You going to
start bringing the godly TF2 fixes again?
On Mon, Jul 2, 2012 at 8:15 PM, Tony Paloma wrote:
> We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
> should have it ready soon.
>
> ** **
>
> - Tony
What will the update fix?
On Jul 2, 2012 8:16 PM, "Tony Paloma" wrote:
> We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We
> should have it ready soon.
>
> ** **
>
> - Tony
>
> ___
> To unsubscribe, edit your list prefere
We're working on a mandatory update for TF2, DoD:S, HL2:DM, and CS:S. We should
have it ready soon.
- Tony
___
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