Re: [hlds] Server "In" rate affected by recent updates

2011-11-19 Thread msleeper
Set your maxrates to 0 (unlimited) and don't bother with anything else. This isn't 2002, anybody who is gaming probably isn't on dialup. On Sat, Nov 19, 2011 at 9:07 AM, Drogen Viech wrote: > Oh and don't run those fps increasers or anything - they are still > worthless, valve has improved things

Re: [hlds] Server "In" rate affected by recent updates

2011-11-19 Thread Drogen Viech
Oh and don't run those fps increasers or anything - they are still worthless, valve has improved things (not that hit registration was ever shitty, people just don't know what interpolation and prediction is) 2011/11/19 Drogen Viech : > Just _remove_ all those bullshit rate settings and set sv_min

Re: [hlds] Server "In" rate affected by recent updates

2011-11-19 Thread Drogen Viech
Just _remove_ all those bullshit rate settings and set sv_minrate and sv_maxrate to 6 - which will set the restriction to 60kbyte/s - the limit you'll most likely reach on a 32 player server in action packed situations. 2011/11/19 Team BOOM! : > Fellow Admins, > > I've noticed that recently my

[hlds] Server "In" rate affected by recent updates

2011-11-18 Thread Team BOOM!
Fellow Admins, I've noticed that recently my "IN" rate on my client's net_graph will drop to 20 at certain times while playing on our 66-tick TF2 Dustbowl server. This appears to have started within the past month or so. Before my client's "IN" and "OUT" readings never fell below 63 on this or any