Re: [hlds_linux] forbid bots on source Server

2005-10-23 Thread Theo Müller
Thanks --- Ursprüngliche Nachricht --- Von: aXeR \(AmmoBOX\) [EMAIL PROTECTED] An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] forbid bots on source Server Datum: Fri, 21 Oct 2005 17:48:42 +0100 -nobots - Original Message - From: [EMAIL PROTECTED] To:

Re: [hlds_linux] forbid bots on source Server

2005-10-23 Thread Ben Kennish
Just out of interest; is it possible to have bots on non CS source servers? Only I'm sure I saw a few non-CS servers with bots enabled in the Steam Servers list. Cheers, Ben Theo Müller wrote: Thanks --- Ursprüngliche Nachricht --- Von: aXeR \(AmmoBOX\) [EMAIL PROTECTED] An:

Re: [hlds_linux] sv_downloadurl downloads some files only

2005-10-23 Thread { AKA } dnc
I'm wondering does anyone also have this problem? I have a dod:s server. I have no idea what is wrong. I have the server.cfgcorrect. I even have the res file correct. I put the res file in the maps folder in the game server and even the webserver. It just does not want to work. It doesn'ts the

Re: [hlds_linux] sv_downloadurl downloads some files only

2005-10-23 Thread col
I should point out that the author has said that b7 version is not for public release and he has asked that pub servers do not have it in their rotations. http://www.dayofdefeat.net/forums/showthread.php?s=threadid=57386 refers Col. - Original Message - From: [EMAIL PROTECTED] To:

Re: [hlds_linux] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-23 Thread Ben Kennish
Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are only idle for 50 seconds. Is it possible to configure the idle time before the server kicks a player? It really seems too low but yet I don't want to disable it. Cheers, -- Ben www.benkennish.co.uk

[hlds_linux] sv_friction lower for Linux?

2005-10-23 Thread Ben Kennish
I notice when downloading the following... http://esports.ampednews.com/?page=articlesid=6129 ... that they appear to set their sv_friction value lower for linux servers than for Windows servers. Is this a standard thing to do? Is there any reason for me to tinker with vars like sv_friction,