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I've posted this in the SUF before, but for one reason or another, it hasn't
gotten any attention whatsoever. Hopefully here will be different.
The problem is with the srcds_run script, the updatesingle function which
executes when the -autoupdat
Dustbowl is a big map on my server -- I just recently set the folllwing:
Mp_winlimit 0
Mp_maxrounds 24 (or 30)
Mp_timelimit 120
I believe, if I understand the last update to dustbowl, as if I'm on round
29, and I'm only on the 3rd capture of the second area, it will continue
until either red succ
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What do you people recon is best for what maps?
Obviously the main thing to change for the map configuration files are the
timelimits.
What would be the best choice for maps as Dustbowl and Hydro?
Hello,
we are using hlstats to track own player statistics, it parses the udp log
from the game server. Currently we reward players when they build objects,
the player triggers the event "builtobject". The problem is, a player can
build an object and then destroy it. If he destroy his own object,
Required updates to Team Fortress 2 have been released. Please run
hldsupdatetool to receieve the updates. The specific changes include:
- Added an option in the Options->Multiplayer dialog to filter custom
game files being downloaded from servers
- Fixed cases where ragdolls were falling through
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Thank you esa
On Jan 7, 2008 2:30 AM, Esa Häkkinen <[EMAIL PROTECTED]> wrote:
> On Ubuntu 64-bit, it is mandatory to install ia32-libs, check is there
> similar package on CentOS.
>
> ubuntu64bit: apt-get install ia32-libs
>
> (my 50 cents)
>
>
This happened to me a few months ago, after much troubleshooting I just
downloaded a fresh copy of the hltv server and copied the configs. My best
guess is something got corrupted somewhere
-steve
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> Something strange is happening with my hl
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