Is there a way to retrieve current tickrate and server-fps without
having to watch graphics in the client using net_graph 4?
-TheG
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Type 'stats' in server console
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Björn GRYZOR
Rohlén
Sendt: 6. oktober 2009 15:19
Til: hlds_linux@list.valvesoftware.com
Emne: [hlds_linux] Retrieve tickrate
Client side or server side?
If client side, there is no other way than using net_graph.
2009/10/6 Björn GRYZOR Rohlén gry...@gmail.com
Is there a way to retrieve current tickrate and server-fps without
having to watch graphics in the client using net_graph 4?
-TheG
'stats' won't output the tickrate though.
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I already discussed this with Anakin and found out there is no
solution to this. Thanks anyway.
-The G
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You need to type rcon stats
2009/10/6 Björn GRYZOR Rohlén gry...@gmail.com
I already discussed this with Anakin and found out there is no
solution to this. Thanks anyway.
-The G
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Can anyone confirm that you can again used sv_region, and be able to see
your server in the community list, connect to it with a search key, and get
public lobbies in it?
I've been told it's been fixed, but I can't test it myself ATM.
Jonah Hirsch
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On 06.10.2009 20:30, Jonah Hirsch wrote:
Can anyone confirm that you can again used sv_region, and be able to see
your server in the community list, connect to it with a search key, and get
public lobbies in it?
I've been told it's been fixed, but I can't test it myself ATM.
Jonah Hirsch
I was just able to test it myself. I have sv_region set to 1 and 12 of my
servers have public lobbies in them . I can't check search key and such yet.
Jonah Hirsch
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Sent from Flagstaff, Arizona, United States
On Tue, Oct 6, 2009 at 10:07 AM, Nikolay Shopik
Hello,
you can use RatMod for CS:S! There is a ChatCommand for Clients in it!
www.ratmod.de
With friendly Regards
Ratman2000
- Original Message -
From: Björn GRYZOR Rohlén gry...@gmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 06, 2009 3:18 PM
Subject:
We are using munin to monitor the servers fps.
http://www.dayofdefeat.se/game-server-stats.php
Peter
- Original Message -
From: Steffen Tronstad s...@nextgentel.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 06, 2009 3:27
Hello,
A few days ago, I created a friends-only versus game on one of our L4D
servers (I used mm_dedicated_force_servers to force my lobby to search
our servers). I was playing with two of my friends. We played for
about 15 minutes, and then a bunch of public players suddenly starting
David A. Parker wrote:
Hello,
A few days ago, I created a friends-only versus game on one of our L4D
servers (I used mm_dedicated_force_servers to force my lobby to search
our servers). I was playing with two of my friends. We played for
about 15 minutes, and then a bunch of public
I always thought that the friends only option was for the lobby only. Every
time I have used it random people join throughout the match.
On Tue, Oct 6, 2009 at 4:25 PM, David A. Parker dpar...@utica.edu wrote:
Hello,
A few days ago, I created a friends-only versus game on one of our L4D
Use the good old fashioned way - coined in gold source games - and just
password protect it? Or did valve use their god like wisdom and remove
that functionality for L4D?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com]
Right. One of my biggest disappointments when they released the L4D dedicated
server was that you could not join a password-protected game from a lobby. If
you connect directly to the server, the password works but you can't use lobby
features like voting and changing the game mode.
If
I really hope valve solves this issue with L4D2.
Wait, what did I just say?
On Wed, Oct 7, 2009 at 1:46 AM, David Parker dpar...@utica.edu wrote:
Right. One of my biggest disappointments when they released the L4D
dedicated server was that you could not join a password-protected game from
a
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