Re: [hlds_linux] The bad attitude thread

2011-08-01 Thread Michael Johansen
Call of Duty: Black Ops was an epic fail. Gamehost that doesn't care, they release map-packs instead of patching the actual game and so on. Date: Sat, 30 Jul 2011 23:52:36 +0200 From: ulbl...@gmx.de To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] The bad attitude thread

Re: [hlds_linux] Physics Push Broken?

2011-08-01 Thread Drogen Viech
That's what we call 'gravity'. No, honestly i don't understand this - gravity will pull you back (slow you down) once you exit the trigger_push? I don't see anything wrong. 2011/8/1 E3pO e...@wmclan.net: I've noticed several of our maps have broken due to the fact that the trigger_push is not

[hlds_linux] tf2 crashes

2011-08-01 Thread Eric Riemers
Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Bajdechi Nightbox Alexandru
I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread srcds admin
Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread ics
1-2 crashes per day. -ics 1.8.2011 19:03, srcds admin kirjoitti: Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Eric Riemers
Good, thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 1 augustus 2011 19:00 To: Half-Life dedicated Linux server mailing list;

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Aaron DJ Zyrphon Thompson
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a little harder to prevent these silly bugs. I'm tired of hearing people bitch lol. You do work very hard and this is a great game. I'd like to see anyone who disses you guys try a day in your shoes muahahaha. Sent

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread hlds
I don't think you can have a stable server without changing the map every few hours, this because the engine keeps the current/map time into a float variable and after a while adding very small values to it won't do nothing... No crashes after banning Dr. G weapons...  - Original

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Oskar Levin
Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com       http://www.dataviruset.com/     Min personliga portfolio -Ursprungligt meddelande- Från:

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Fletcher Dunn
Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject:

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Oskar Levin
Oh, I guess I have to study the topic TF2 gameplay more. Thanks ;) Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com       http://www.dataviruset.com/     Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Hammer: Screens in TF2

2011-08-01 Thread James Botting
Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only source game that dosen't support dynamic screens in the map. Is this true or is it something my mapper is doing wrong? Many thanks ___ To

Re: [hlds_linux] Hammer: Screens in TF2

2011-08-01 Thread doc
You cannot use dynamic screens in TF2, it's something a few of our community mappers would die to have. On Mon, Aug 1, 2011 at 3:44 PM, James Botting bottswan...@googlemail.com wrote: Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only

Re: [hlds_linux] Hammer: Screens in TF2

2011-08-01 Thread James Botting
Yeah that's what I'd been told. Shame because we had some great plans for it. According to my mapper it is just 3 entities that are missing from the game. :( On 02/08/2011 00:15, doc drga...@gmail.com wrote: You cannot use dynamic screens in TF2, it's something a few of our community mappers

[hlds_linux] 25 people in a 24 slot server?

2011-08-01 Thread doc
I have +maxplayers set to 24, and -replay flag turned on, but people are still able to connect (via console) to a 25th slot, making the server 13 vs 12 with a replay bot. Is there... somewhere else I'm supposed to define 24 players or what is happening here?

Re: [hlds_linux] [TWI Serveradmins] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-01 Thread John Gibson
It will be Windows initially in the beta, with a Linux build coming on later in the beta. On Sun, Jul 24, 2011 at 4:23 AM, Shawn P. Zipay digitalz...@gmail.comwrote: Linux based servers only? Or will there be dedicated server builds for Windows available for the beta? Shawn P. Zipay

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-01 Thread John Gibson
I apologize for taking so long, but I finally got around to sending out responses to the people that messaged me regarding the RO2 beta and Ranked Server program. Looking back I should have made them two different messages, because it was a little tricky to tell who was interested in hosting a

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-08-01 Thread doc
Well if you have your server registered then it should be linked to a steamid. I don't think they would ever add something like this but it would be neat if they could implement a stamp system per server. Donations are always nice but if you have to support your server with donations then it's

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers ?

2011-08-01 Thread Aaron DJ Zyrphon Thompson
I just use webshortcuts and advertisements to advertise. I don't havea quickplay server yet, but I am working on it. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: doc drga...@gmail.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [hlds] tf2 crashes

2011-08-01 Thread Kyle Sanderson
Thank you for being honest, and for waiting. On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like we will be releasing an update today.   We want to make sure the cure isn't worse than the disease. The update will hopefully be

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread bottige...@gmail.com
Thank you Mr. Dunn, I applaud your decision. May I be so bold as to suggest the same logic be applied to releases future releases like the Dr. G weapons and the half Zatoichi? On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like

Re: [hlds_linux] 25 people in a 24 slot server?

2011-08-01 Thread ics
This is exactly the reason why i do not run replays on servers. No matter to what i set sv_visiblemaxplayers, players are still able to connect to it. Only difference is that they get booted due to last slot being reserved for admins only but the server browser in-game shows 23/24 when there