yone.
>
> Any views or opinions presented in this email or its attachments are solely
> those of the author and do not necessarily represent those of INX-Gaming
> Limited
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun..
Hi all,
What is the Business Case to run css in a vm. You can have As much Game servers
as you wand on a physical maachine without the overhead of VMware.
Luigi
On 24.09.2010, at 16:54, Hans Vos wrote:
> Hi,
>
> Pretty interesting read. Will have a more in-depth look at it thi
Buy a X5670 Six Core. This is a Monster.
On 03.07.2010, at 02:24, 1nsane <1nsane...@gmail.com> wrote:
> Upgrade to what?
>
> I'm already on a Nehalem Xeon.
>
> On Fri, Jul 2, 2010 at 8:17 PM, Ken wrote:
>
>> That's the breaks. Time for a hardware upgrade :(
>>
>> Sent from my iPad
>>
>> On
Is this real?
On 11.05.2010, at 21:11, Eric Smith wrote:
> COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA
>
> Available immediately, Valve has launched an extensive update to
> Counter-Strike: Source, now in beta.
>
> The update includes a host of new features and functionality
> developed in col
.
- Originalnachricht -
Von: Arg!
Gesendet: Fre, 2.4.2010 11:49
An: "Don Luigi" ; "Half-Life dedicated Linux server mailing
list"
Betreff: Re: [hlds_linux] Server will not send logs to stats server
You should try getting support from the maker of the stats package you
are using.
On Fri,
My sponsor can type on the shell "nc -zu ip port" and i will see that there are
coming some packets to the stats server. But the css server will not send any
packets.
Can you help me?
MFG
Luigi
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7;s a well known problem of the master servers, wait for a fix from
Valve.
> Hi all,
>
> I searched my server in the global list today and could not find him.
> What could be the problem here, or what information do you need to
> answer this questio
Hi all,
I searched my server in the global list today and could not find him.
What could be the problem here, or what information do you need to
answer this question.
MFG
Luigi
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Hi all,
Is it possible to check the tv_delay setting from game server as a
normal client?
Thanks and best regards,
Luigi
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Problem with ht is that you are running 2 cores on one Core. This
Jeans many contextswitches for the os which decrease performance.
MfG
Luigi
On 24.09.2009, at 01:19, Chris Green wrote:
> Enable. For apps that it works well with, in the best case,
> hyperthreading on the i7 can turn
Hi,
I would prefer to buy some blade server and have all on "bare-metal" ;)
But I work for a well known hardware vendor ;)
-Original Message-
From: Valtteri Kiviniemi [mailto:valtteri.kivini...@dataproof.fi]
Sent: Freitag, 28. August 2009 23:25
To: Half-Life dedicated Linux server mailin
all i care
>
> People should stop putting their heads in their ass and acknowledge
> that
> IPv4 will run out, and we will use IPv6. Better fix support now that
> the
> user base is still small enough that deploying it wont cause a lot of
> trouble.
>
>
> Japje / Jas
Hi Romain,
Problem here is that hoster will be forced to use pure IPv6 networks. I
know this did not happened in the next 1 or 2 years, but the switch to
IPv6 will come and Valve should be prepared.
And IPv6 could be faster, because of faster routing :)
Mfg
Luigi
-Original Message
Hi all,
I wonder, if there is IPv6 support in Source, or will this implemented
in the near future? Did someone heard anything about this?
Mfg
Luigi
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I am also waiting for a port of CSS to the OB engine. Can't wait to have
achievements like TF2.
I wonder why they did not port a game like CSS which has many many
players out there.
Mfg
Luigi
-Original Message-
From: Shawn Zipay [mailto:z...@csnation.net]
Sent: Samstag, 22. A
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