Ronny Schedel wrote:
> I am using this:
> http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol
>
> After connection I send A2S_INFO without challenging the server before. The
> packet is like described:
> FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi
> 6E 65 20
hedel
Sent: 24. oktober 2008 03:28
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Why Valve want to break HL1 engine
aftereachupdates...
I am using this:
http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol
After connection I send A2S_INFO without challe
Sure you are doing the connection right then? Using udp to the port the
server is running on works just fine here.
Beside parsing and error handling this is all I do in the php class I've
written.
fsockopen("udp://" . $hostname, $port, $this->errno, $this->error, 5)
$data =
"\xFF\xFF\xFF\xFF\x
I am using this:
http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol
After connection I send A2S_INFO without challenging the server before. The
packet is like described:
FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 TSource Engi
6E 65 20 51 75 65 72 79 00
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