SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0)
No idea if it would have any perfomance impact, but it's rather annoying as
it's spammed whenever said weapons are used. And I did check with other
Linux servers too. I saw it happening with one of the heavy gloves as well
(I
I don't know about for sounds, but models that aren't precached can crash
the game; this used to happen if you set tf_forced_holiday 2 when
cp_manor_event was loading... the server would crash when the Horsemann
first spawned.
Still, it's a Bad Thing (tm) to have precache errors, as they could
Hi,
even I noticed that on one hlds server houndreds of these messages per
second run over the screen:
0 fps -- host(7450) sv(902) cl( 0) gfx( 0) snd( 0) ents(107)
The server was working without probs anyway.
After restart the spamming stoped so far.
Does anybody know what was the
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