On 22 February 2010 11:32, Emad ud din Butt wrote:
>
> Is there any need of feather addition in masks?
This isn't really how it works, you can't use the mask tool for
compositing or placing a foreground object on different background.
For this you need an image editor.
Enblend can and does use
Is it available now or have to wait. If available ? than from where i can
download? I am really stuck with Black mask errors and cant generate final
files. Masking my images manually is surely going to help a lot.
Is there any need of feather addition in masks?
On Fri, Feb 19, 2010 at 10:40 PM
Hi James,
> > Only the fast preview is affected by this bug. The normal preview and
> > the output should be ok. Until it is fixed use the normal preview or
> > work with a copy of the image with an other filename.
>
> I fixed this in rev 5000.
>
Thanks for fixing.
> There is another bug I have
On Fri, 2010-02-19 at 13:02 -0800, T. Modes wrote:
> @Seb
> > One issue I found: if I include two times the same image, there is one
> > single mask for these two images.
>
> Only the fast preview is affected by this bug. The normal preview and
> the output should be ok. Until it is fixed use the
@Bruno
> > I could in the internal mask processing positive masks clip at the
> > image bounderies. But this would not show up in the mask editor.
>
> I think that would be fine. It is useful to be able to draw part of
> the mask outside the edge of the photo, but this 'outside' part of the
> regio
This is great!! By far the the most important addition for me. It
greatly simplifies my work flow.
Thank you Thank you
Now if only gimp would make it to 16bit!!
On Feb 16, 7:34 am, "T. Modes" wrote:
> Hi,
>
> I implemented a masking tool inside hugin. It's now in the trunk.
>
> Now you can cr
On 19 February 2010 06:48, T. Modes wrote:
> I could in the internal mask processing positive masks clip at the
> image bounderies. But this would not show up in the mask editor.
I think that would be fine. It is useful to be able to draw part of
the mask outside the edge of the photo, but this
Am 19.02.2010 07:48, schrieb T. Modes:
I could in the internal mask processing positive masks clip at the
image bounderies. But this would not show up in the mask editor.
What about show the crop (if there is any) and draw the mask line in a
fainter color if it's outside?
Another issue: It
Am Friday 19 February 2010 schrieb T. Modes:
> > That would be useful, but also the Hugin optimiser could ignore
> > points in masked areas, and the photometric optimiser could be made
> > to only sample from unmasked areas.
>
> The photometric optimiser should only sample from unmasked area. As
>
> That would be useful, but also the Hugin optimiser could ignore
> points in masked areas, and the photometric optimiser could be made
> to only sample from unmasked areas.
The photometric optimiser should only sample from unmasked area. As
far as I understood, I did the changes.
Regarding the op
On Wed 17-Feb-2010 at 17:34 -0800, Zoran Zorkic wrote:
It would also be great if some CP generators made use of masking.
That would be useful, but also the Hugin optimiser could ignore
points in masked areas, and the photometric optimiser could be made
to only sample from unmasked areas.
-
Awesome work! Very useful to the workflow.
Could you make it use the roll parameter?
I used some portrait photos, but in the mask(and crop) tab they were
in landscape, while in CP editor they were properly in portrait
orientation
It would also be great if some CP generators made use of masking.
P
Seems to work fine, thanks for this :-)
Tim
http://img94.imageshack.us/img94/7807/posmasktest.jpg
http://img130.imageshack.us/img130/2101/negmasktest.jpg
On 16 February 2010 08:37, sebastien delcoigne <
sebastien.delcoi...@gmail.com> wrote:
> Thanks Thomas,
> It's a very practical feature to
wow really nice feature..thanks for adding..
On Tue, Feb 16, 2010 at 7:44 PM, Bart van Andel wrote:
> On 16 feb, 09:35, Bruno Postle wrote:
> > http://www.flickr.com/photos/36383...@n00/4359863335/
>
> This will save a lot of work: instead of first outputting all the
> remapped images,
Hi Thomas,
Was on business trip. Saw the commits in hugin-cvs, read your mail in
hugin-ptx. Got home late tonight from the airport, hugged, kissed, talked
with my wife (some things simply come first), modified the Xcode project and
it works great. THANKS AGAIN for another very nice feature in hug
Thank you for this feature!!
I've just compiled Hugin from trunk and it works great!
On 16 Feb, 07:34, "T. Modes" wrote:
> Hi,
>
> I implemented a masking tool inside hugin. It's now in the trunk.
>
> Now you can create masks inside hugin, the masks are stored in the pto
> file. It is possible to
On 16 feb, 09:35, Bruno Postle wrote:
> http://www.flickr.com/photos/36383...@n00/4359863335/
This will save a lot of work: instead of first outputting all the
remapped images, editing masks by hand using a photo editor like GIMP
or Photoshop, and then blending, everything can now be done from
in
Thanks Thomas,
It's a very practical feature to have directly inside Hugin.
I can't wait to try it.
-- Sebastien
On Tue, Feb 16, 2010 at 9:22 AM, Carl von Einem wrote:
> Standard (negative) masking: Make sure that certain areas of a source
> image (a partial human body stepping into the frame,
On Tue 16-Feb-2010 at 09:22 +0100, Carl von Einem wrote:
Standard (negative) masking: Make sure that certain areas of a source
image (a partial human body stepping into the frame, or parts of the
panohead) don't make it into the stitched image while you have enough
better background in another fr
Standard (negative) masking: Make sure that certain areas of a source
image (a partial human body stepping into the frame, or parts of the
panohead) don't make it into the stitched image while you have enough
better background in another frame (e.g. a handheld nadir shot). The
'crop' tab is compara
This might be obvious to you, I ask nevertheless:
What is masking good for?
Thanks.
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A list of frequently asked questions is available at:
http://wiki.panotools.org/Hugi
Small error, inserted text on wrong position; it should be:
Creating mask polygon: after selecting "add new mask" left mouse
buttons sets one point, finish with right mouse button or left double
click
Selecting point(s): left mouse click on point or use rubberband; when
holding shift the new poi
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