Hi,
I assume you mean snd_ctl_open. Here is a little example reference on
how some C++ classes do it :
https://github.com/flatmax/gtkiostream/blob/master/include/ALSA/Control.H#L95
There are also a swathe of other classes for playback, capture, the
mixer, etc ...
://web.archive.org/web/20001028203345/http://www.cse.unsw.edu.au/~flatmax/dynamic/dynamicScreen.html
On 2/2/22 08:14, Matt Flax wrote:
Back in 1999 and just before it was the crossover between ALSA and OSS.
I remember getting help from mailing lists as a newbie, just making
your first sound using C/C
Back in 1999 and just before it was the crossover between ALSA and OSS.
I remember getting help from mailing lists as a newbie, just making your
first sound using C/C++ was difficult back then !
I don't know if this is the type of thing you are after, but this was my
developer focus back in
Is your artist name is He Can Jog ? Nice tracks, love the sounds !
Do you have any recommendations for apps ?
The project is going to use a soundcard on a Pi with built in
microphones and jack connectors in/out.
Touchscreen. External speakers.
For a very young person, so probably simple
Hi there,
Can anyone recommend one or many granular synth audio apps ?
It would be great if it had the following things :
* Easy enough for a kid to use
* Graphical user interface which would work nicely on a small touch display
* Work with regular ALSA devices
* ability to record
*
What is the use case for many sound cards ?
Is it channel count or the need for networking or both ?
Matt
On 12/11/19 8:41 am, Nick Copeland wrote:
* I'd like to run up to nine soundcards with Jack. *
Ha, I'll raise you two. I'd like to run 11 sounds cards with Jack. At
192 mega bored.
Hey there,
We have a fun piece of hardware for time control of audio and video.
Some of you may be interested in it :
https://www.kickstarter.com/projects/1250664710/audio-injector-time-master?ref=lad
Matt
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